Available to hire
Product & UX Designer with 5+ years experience designing compelling experiences for applications | UX Designer & Researcher | Have developed and released 5 live consumer-facing products on iOS/Android and PC for various businesses.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
French
Intermediate
Work Experience
Senior Product Designer (Contract) at Blimey
April 1, 2024 - April 1, 2025Led the product and visual direction for Xenophilia, a VR platform. Focused on onboarding design, crafted end-to-end tool and system displays (FTUI). Built product roadmaps and business models. Contributed to strategic documents that supported funding from Canada Media Fund and Ontario Creates. Developed user storyboards to illustrate sequences.
Senior Product Designer at Blimey
April 1, 2024 - April 1, 2025Led the UX and visual direction for Xenophilia, a VR experience and application designed to encourage understanding across the three Abrahamic religions. Identified design problems in onboarding, remapped the entire process for tool and system display, built product roadmaps and operational models, and contributed to strategic documents that helped secure funding from the Canada Media Fund and Ontario Creates.
UX Designer at Pocket Pinata Interactive
March 31, 2022 - April 30, 2023Developed UX for core mechanics, features, social systems, and interfaces for multiple live-ops products. Led a cross-disciplinary team ensuring cohesive product experiences.
UX Designer at Smoking Gun Interactive with Microsoft
March 1, 2021 - April 1, 2022Designed and improved Xbox Game Pass features for Microsoft Solitaire Collection, including Game Pass purchase flow and benefits screens. Supported over 30 million monthly players. Focused on audience growth, premium subscriptions, and monetization incentives. Developed language that resonated with an older adult demographic. Contributions led to approximately 300 additional Game Pass purchases per month. Pitched to Microsoft stakeholders to improve KPIs.
UX Designer / Game Designer at Smoking Gun Interactive with Microsoft
March 1, 2021 - April 1, 2022Designed and improved Xbox Game Pass features for Microsoft Solitaire Collection, including the Game Pass purchase flow and benefits screens. Supported over 30 million monthly players with QoL updates and 30+ new in-game achievements. Pitched to Microsoft stakeholders to improve KPIs and product quality daily.
UX Designer, Game Designer at Smoking Gun Interactive with Microsoft
February 28, 2021 - March 31, 2022Designed product features for Microsoft Solitaire on Xbox Game Pass, impacting over 30 million users. Collaborated with stakeholders to improve KPIs and enhance gameplay experience.
UX Designer / Producer at Game Dream
September 1, 2020 - March 1, 2022Produced the entire product pipeline of Industry Ball, a rogue-like platformer for iOS/Android. Hired staff, managed payroll, and directed the design process. Developed wireframes for UX screens (subscriptions, landing, purchase, ad placements, gameplay) and FTUI; conducted extensive user research, A/B testing, and market analysis to guide direction.
Product Design Consultant (Contract) at Universal Music Canada
March 1, 2020 - June 1, 2020Shaped the product vision for an exclusive hip-hop artist’s app, developing UX/UI, screen flows, art direction, integration plans, and KPI strategies.
Product Design Consultant at Universal Music Canada
March 1, 2020 - June 1, 2020Shaped the product vision for an exclusive hip-hop artist’s app, developing UX/UI, screen flows, and KPI strategies to engage users.
UX Designer, Producer at Game Dream
June 1, 2019 - March 1, 2021Produced the entire product pipeline of Industry Ball, a F2P product for iOS/Android. Hired staff, managed payroll and directed the entire design process. Developed wireframes with Figma for UX screens including subscriptions, landing screens, purchase screens, ad placements, gameplay and FTUI. Conducted extensive user research, A/B testing and market analysis to inform direction.
Design Instructor at Cloud Times Global
April 1, 2018 - August 1, 2018Developed a curriculum for teaching programming in Unity Engine, game, and level design fundamentals.
UX Designer at Salvadora Studios
January 1, 2018 - December 1, 2019Reformatted and developed the core UX strategy of the game. Constructed a cohesive UX vision that was aligned in all aspects of the product.
Engineer, Game Designer at Centre for Elder Research
December 28, 2015 - April 27, 2016Engineered a Unity-based digital board game designed to promote social inclusion among older adults.
Education
Bachelor of Game Design at Sheridan College Institute of Technology
September 1, 2013 - August 1, 2017Bachelor of Game Design at Sheridan College Institute of Technology
January 1, 2013 - January 1, 2017Qualifications
EDGE Incubator Fund Recipient
July 5, 2020 - March 5, 2021Received funding for Industry Ball
Industry Experience
Gaming, Education, Media & Entertainment, Software & Internet, Professional Services
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