My resume, portfolio, etc.
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Professional Background:
My journey in the field of character animation has been shaped by diverse experiences, prominently during my tenure at Theory Studios. Here, my role as a 3D Animator and Generalist involved me in a variety of projects, including VR game animation, lighting, and rendering for various shorts. Notably, I contributed to the series “Chimelongs’ Beetle Buddies,” where my responsibilities encompassed animation, lighting, effects, and rendering. Additionally, my time at Theory Studios involved learning Blender to adapt to the studio’s specific needs.
During my time at Floyd County Productions, I learned to work with 3ds Max, further expanding my skill set in the field. My journey also led me to the role of 3D Animator on FX’s Archer with Floyd County Productions, working on both Season 13 and 14. Eventually, this led to me taking on more responsibility as Lead 3D Animator for Hit-Monkey Season 2 within Floyd County Productions. During this engagement, I played a pivotal role in ensuring the quality and standardization of 3D assets for the series. My responsibilities extended to various aspects of animation, including vehicles, and I also specialized in setting up moving backgrounds. Additionally, I provided rigging for 3D animated elements and actively participated in previsualizing shots, all while offering guidance and mentorship to my fellow 3D animators, fostering a collaborative work environment.
Why Choose Me:
I am a passionate and experienced 3D Animator with a proven track record of contributing to successful projects in the animation industry. My adaptability in using different software and my commitment to maintain the highest standards of quality make me a valuable asset to any team.
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