I'm an indie game developer with 2 years of experience using Unity and Unreal Engine. I focus on gameplay systems, performance optimization, and fast-paced mechanics. I participated in multiple game jams and have a background in iOS development. I'm passionate about turning ideas into tight, responsive player experiences and collaborating across disciplines to ship polished prototypes.

ADİL KUTAN ÇINGISIZ

PRO

I'm an indie game developer with 2 years of experience using Unity and Unreal Engine. I focus on gameplay systems, performance optimization, and fast-paced mechanics. I participated in multiple game jams and have a background in iOS development. I'm passionate about turning ideas into tight, responsive player experiences and collaborating across disciplines to ship polished prototypes.

Available to hire

I’m an indie game developer with 2 years of experience using Unity and Unreal Engine. I focus on gameplay systems, performance optimization, and fast-paced mechanics. I participated in multiple game jams and have a background in iOS development.

I’m passionate about turning ideas into tight, responsive player experiences and collaborating across disciplines to ship polished prototypes.

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Experience Level

Expert
Expert
Intermediate

Work Experience

Gameplay Programmer / Systems Designer at Areshandor
January 1, 2026 - Present
Designed and implemented dash & timing mechanics; optimized combat flow for responsiveness; built combo-based combat system using Unreal Engine 5 and C++; implemented input feedback; tuned performance for smooth frame pacing.
Gameplay Designer / Systems Programmer at Uzeran
January 1, 2025 - January 1, 2026
Designed progression system (skill tree), procedural enemy and wave systems, boss behavior systems; built core gameplay loop; implemented state-based gameplay logic; built boss logic with state machines and phase transitions; experimented with Niagara; optimized performance by reducing tick usage and refining update logic.
Developer at One Mosquito to Rule Them All
January 1, 2024 - January 1, 2025
Game jam tower defense project focusing on rapid prototyping and core gameplay loop design; designed and developed in 24 hours; implemented enemy AI using Behavior Trees and Blackboards.
Prototype Developer at Old Town
January 1, 2024 - January 1, 2025
Top-down shooter prototype focused on core combat mechanics and player movement; experimented with Multiplayer systems.
Co-op Game Developer at Skater
January 1, 2024 - January 1, 2025
A co-op game jam project where two players are connected by a link that must not break, overcoming obstacles together; designed cooperative gameplay mechanics.

Education

Software Engineering at Atilim University
January 11, 2030 - April 21, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Intermediate