I am a Senior Software Engineer with over 5 years in the gaming industry, focused on creating engaging UI systems and seamless frontend/backend integrations. I’ve led UI/UX improvements across multiple titles, ported UI tooling between middleware, and collaborated with design and engineering teams to deliver polished player experiences. I’m always eager to learn new technologies and optimize performance while shipping high-quality interfaces.
I thrive in collaborative environments, translating complex design into intuitive interfaces using Unreal Engine, C++, JavaScript, and Python. I enjoy solving tough UI challenges, mentoring teammates, and contributing to the full lifecycle of UI systems from design to production.
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