Hi, I’m Grace Wang, a senior animator focused on crafting believable gameplay and cinematic animation for diverse forms, including humanoid characters, fantasy creatures, and wildlife. My previous work included Ratchet & Clank: Rift Apart, Last of Us 2, Asgard's Wrath 2, and Deadpool VR, which covered various animation styles that will definitely fit your need.

Grace Wang

Hi, I’m Grace Wang, a senior animator focused on crafting believable gameplay and cinematic animation for diverse forms, including humanoid characters, fantasy creatures, and wildlife. My previous work included Ratchet & Clank: Rift Apart, Last of Us 2, Asgard's Wrath 2, and Deadpool VR, which covered various animation styles that will definitely fit your need.

Available to hire

Hi, I’m Grace Wang, a senior animator focused on crafting believable gameplay and cinematic animation for diverse forms, including humanoid characters, fantasy creatures, and wildlife. My previous work included Ratchet & Clank: Rift Apart, Last of Us 2, Asgard’s Wrath 2, and Deadpool VR, which covered various animation styles that will definitely fit your need.

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Language

English
Advanced
Chinese
Fluent

Work Experience

Animator at Meta
January 8, 2022 - January 11, 2026
Projects: Asgard's Wrath 2, Deadpool VR Developed believable gameplay and cinematic animation for diverse forms, including humanoid characters, fantasy creatures, and wildlife; produced stylized gameplay and cinematic animation for diverse forms, including bipeds and quadrupeds, imaginary creatures, mechanic al robots, and props; utilized motion capture and hand-keyed animation techniques; led small group efforts and collaborated with the Creative Director to maintain consistency under tight deadlines.
Cinematic Animator at Sony PlayStation Visual Arts
February 21, 2019 - November 8, 2021
Projects: Last of Us 2, Ratchet & Clank: Rift Apart, Last of Us Part 1 Remaster Polished motion capture animation using studio-customized tools to enhance overall quality; created hyper-realistic body and facial animations; cleaned up and refined motion capture data; hand-keyed animations for characters lacking mocap data; developed cinematic sequences and in-game cinematic; navigated tight deadlines, dedicating extra hours to timely project completion.

Education

MFA at Academy of Art University, San Francisco
September 1, 2015 - December 21, 2018
BS at National Taiwan University, Taiwan
September 5, 2011 - June 28, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment