Hi, I’m Grant Johnson. I’m a dedicated sound designer for games with a strong background in game design and programming, plus proven experience in music production and audio engineering. I love tackling challenging audio problems and collaborating with developers to create immersive, high-quality experiences. Outside work, I enjoy rock climbing, songwriting, electronics, and cooking, with a passion for organization and problem solving. I’ve worked on multiple projects and freelance gigs, designed audio systems, and mentored others in game jams. I’m always eager to learn, iterate, and push the boundaries of how sound enhances gameplay.

Grant Johnson

Hi, I’m Grant Johnson. I’m a dedicated sound designer for games with a strong background in game design and programming, plus proven experience in music production and audio engineering. I love tackling challenging audio problems and collaborating with developers to create immersive, high-quality experiences. Outside work, I enjoy rock climbing, songwriting, electronics, and cooking, with a passion for organization and problem solving. I’ve worked on multiple projects and freelance gigs, designed audio systems, and mentored others in game jams. I’m always eager to learn, iterate, and push the boundaries of how sound enhances gameplay.

Available to hire

Hi, I’m Grant Johnson. I’m a dedicated sound designer for games with a strong background in game design and programming, plus proven experience in music production and audio engineering. I love tackling challenging audio problems and collaborating with developers to create immersive, high-quality experiences. Outside work, I enjoy rock climbing, songwriting, electronics, and cooking, with a passion for organization and problem solving.

I’ve worked on multiple projects and freelance gigs, designed audio systems, and mentored others in game jams. I’m always eager to learn, iterate, and push the boundaries of how sound enhances gameplay.

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Language

English
Fluent

Work Experience

Audio Designer IV at Everi / IGT
January 1, 2022 - Present
Design and implementation of game audio; music composition and sound design; designed an audio debugging tool with the core library team; created process wiki documentation for game optimization and archiving; contributed to onboarding materials and training; ported around 30 games to digital format; mentored and participated in multiple company game jams.
Freelance Game Audio Designer at Freelance
January 1, 2021 - Present
Logic Bullet project: FMOD system implementation and design; created several in-game interactive audio systems.
Music Composer & Sound Designer at Thalassophobia
January 1, 2022 - Present
Music composition and sound design for project.
Music Composer & Sound Designer at Thayer’s Quest
January 1, 2025 - Present
Noise reduction and remastering laser-disc audio for mobile.
Freelance Producer/Audio Engineer at Independent / Austin, TX
January 1, 2008 - January 1, 2022
Produced and engineered for high-profile artists (Ed Sheeran, Third Eye Blind, Counting Crows, Coheed and Cambria); discography credits; led recording sessions and audio production.

Education

AAS in Game Design Specialization at Austin Community College
January 1, 2020 - January 1, 2022
Internship at Church House Recording Studio
January 1, 2007 - January 1, 2009
Program at Media Tech Institute for Recording Arts
January 1, 2006 - January 1, 2007

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services