I'm a Creative Sound Designer with experience in audio post-production for narratives and audiovisual projects. I specialize in vocal cleanup, noise reduction, and dialogue editing to deliver broadcast-ready quality. I'm proficient in iZotope RX and Pro Tools, and I design immersive soundscapes for games using Unity and Unreal Engine. I'm eager to apply my expertise in audio restoration and immersive sound design to craft compelling auditory experiences. As a collaborative professional, I thrive in multidisciplinary teams, iterate quickly, and maintain high standards of intelligibility and sonic clarity across varied recording conditions.

Juan David Segura Dueñas

I'm a Creative Sound Designer with experience in audio post-production for narratives and audiovisual projects. I specialize in vocal cleanup, noise reduction, and dialogue editing to deliver broadcast-ready quality. I'm proficient in iZotope RX and Pro Tools, and I design immersive soundscapes for games using Unity and Unreal Engine. I'm eager to apply my expertise in audio restoration and immersive sound design to craft compelling auditory experiences. As a collaborative professional, I thrive in multidisciplinary teams, iterate quickly, and maintain high standards of intelligibility and sonic clarity across varied recording conditions.

Available to hire

I’m a Creative Sound Designer with experience in audio post-production for narratives and audiovisual projects. I specialize in vocal cleanup, noise reduction, and dialogue editing to deliver broadcast-ready quality. I’m proficient in iZotope RX and Pro Tools, and I design immersive soundscapes for games using Unity and Unreal Engine. I’m eager to apply my expertise in audio restoration and immersive sound design to craft compelling auditory experiences.

As a collaborative professional, I thrive in multidisciplinary teams, iterate quickly, and maintain high standards of intelligibility and sonic clarity across varied recording conditions.

See more

Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Work Experience

Audio Engineer
January 1, 2023 - Present
Prepared, cleaned, and optimized spoken-word audio for documentaries and indie game narratives, ensuring broadcast-ready delivery. Utilized iZotope RX to remove background noise, plosives, mouth clicks, and sibilance while preserving natural vocal tone and intelligibility. Edited dialogue tracks in Pro Tools, applying spectral repair and noise reduction to salvage noisy or compromised recordings.
Sound Designer / Post-Production at CIFO
January 1, 2023 - Present
Executed post-production for audiovisual projects, encompassing dialogue editing, Foley recording, and final mix preparation. Implemented quality control workflows to detect and flag audio deficiencies, such as distortion, masking, and formant damage. Performed real-time sound mixing and AV synchronization for various events in Barcelona.
Audiovisual Event Setup Assistant at Artiogic
September 1, 2024 - March 1, 2025
Facilitated setup for high-profile projects. Contributed to dialogue cleanup and environmental soundscape design, removing unwanted noise, standardizing dialogue levels, and ensuring intelligibility across variable recording conditions. Managed dialogue editing, voiceover preparation, and SFX design, integrating processed dialogue into Unity and Unreal Engine while maintaining natural character voice quality.
Audio Engineer & Dialogue Editor at Independent (Freelance)
January 1, 2023 - Present
Prepared, cleaned, and optimized spoken-word audio for documentaries and indie game narratives, ensuring broadcast-ready delivery. Used iZotope RX to remove background noise, plosives, mouth clicks, and sibilance while preserving natural vocal tone and intelligibility. Edited dialogue tracks in Pro Tools with spectral repair and noise reduction to salvage compromised recordings.
Sound Designer & Postproduction at CIFO
January 1, 2023 - Present
Executed post-production for audiovisual projects, including dialogue editing, Foley recording, and final mix preparation. Implemented quality control workflows to detect audio deficiencies, such as distortion, masking, and formant damage. Performed real-time sound mixing and AV synchronization for events in Barcelona.

Education

Unreal Engine Videogames Creation at CIFO
September 1, 2024 - November 1, 2024
Sound Post-production for Audiovisuals at CIFO
January 1, 2023 - March 1, 2023
Course at CIFO
September 1, 2024 - November 1, 2024
Course at CIFO
January 1, 2023 - March 1, 2023
Bachelor at University of Barcelona
September 1, 2014 - June 1, 2016
Course at University of Barcelona
September 1, 2015 - June 1, 2016

Qualifications

Unreal Engine Videogames Creation
September 1, 2024 - November 1, 2024
Sound Post-Production for Audiovisuals
January 1, 2023 - March 1, 2023

Industry Experience

Media & Entertainment, Gaming, Software & Internet