Ahaan Asok Kumar
I’m a real-time 3D Environment & Lighting Artist focused on building atmospheric, game-ready worlds in Unreal Engine 5.
About
I’m a real-time 3D Environment & Lighting Artist focused on building atmospheric, game-ready worlds in Unreal Engine 5. I love designing modular environments using greyboxing and PBR trim sheet pipelines, then dialing in lighting with a strong eye for mood, composition, and environmental storytelling.
From VR and movie previsualization to architectural visualization and full lighting setups, I’ve consistently profiled performance (including Lumen, Virtual Shadow Maps, and Megalights) to meet production budgets and platform targets. I’m currently based in the UK on a Graduate Visa and enjoy collaborating across teams to deliver polished, interactive environments.
- 4 years' experience
- Joined November 2026
Industry experience
- Gaming
- Media & Entertainment
- Real Estate & Construction
- Software & Internet
Work experience
Authored real-time 3D environments and architectural scenes in Unreal Engine 5, managing complete lighting, staging, and material setups. Optimized visual assets, draw calls, and dynamic lighting to maintain stable framerates across real-time interactive builds.
Designed immersive 3D environments, modular building blocks, and asset sets for VR and movie previz projects in Unreal Engine. Configured dynamic global illumination, atmospheric fog, and post-processing stacks to elevate visual fidelity and narrative mood, collaborating with teams to meet performance targets and platform specifications.
Created 2D/3D prop assets, UI elements, and textures, working alongside senior artists to align with the project’s visual direction.
Education
Certifications and awards
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