Skills
Language
Arabic
Fluent
English
Fluent
French
Advanced
Work Experience
Lead C# / Unity Programmer at Nuked Cockroaches
March 2, 2020 - October 3, 2025Led development of multiplayer WebGL titles; implemented core gameplay systems (weapons, UI, progression, in-game store, animation, audio); collaborated with design and art teams; led Git workflows and code reviews; mentored junior developers.
Senior Unity Developer at Nuked Cockroaches
January 1, 2022 - October 3, 2025Designed modular systems for character and environment interactions; optimized Unity networking for WebGL; delivered live-ops updates for a live audience; led Git workflows and code reviews; mentored juniors.
Senior Game Programmer at Nuked Cockroaches
January 1, 2022 - PresentImplemented core gameplay systems (weapons, UI, progression, in-game store, animation, audio); delivered live-ops updates for a live audience; collaborated with design and art teams; led gameplay systems design.
Unity 3D Developer at Stolen Pad Studio
February 1, 2015 - October 3, 2025Shipped Radio Runner on Android/iOS/Steam; developed a Kinect promotional game for Coca-Cola; created custom level-design tools for rapid prototyping; built character physics, animation, UI, and sound systems; optimized physics for mobile.
Unity 3D Developer / Intern at Cube Technology 3D
October 1, 2011 - October 3, 2025Developed a waypoint AI system for character; contributed to a Kinect promotional game for Coca-Cola, integrating motion-based gameplay.
Lead C# / Unity Programmer at Nuked Cockroaches
March 1, 2020 - October 3, 2025Led C# / Unity programming across multiple contracts, designing and shipping gameplay features; implemented weapons, UI, progression and audio; mentored juniors; led Git workflows and code reviews; built animation systems for weapons and characters; designed architecture for 5v5 multiplayer game (server + client); delivered live ops updates.
Lead C# / Unity Programmer at Nuked Cockroaches
January 1, 2022 - October 3, 2025Continued development focusing on multiplayer systems for WebGL and mobile; optimized bandwidth for 100+ concurrent players; designed modular systems for character and environment interactions; improved Unity networking for WebGL; delivered architecture for live audience updates.
Lead C# / Unity Programmer at Nuked Cockroaches
January 1, 2022 - PresentCurrent role focusing on ongoing development of multiplayer features, gameplay systems (weapons, UI, progression, in-game store, animation, audio) and architecture improvements; mentoring juniors; continuing Git workflows and code reviews.
Unity 3D C# Developer / Intern at Cube Technology 3D
October 1, 2011 - October 3, 2025Developed a waypoint AI system for characters during internship.
Lead C# / Unity Programmer at Nuked Cockroaches
March 1, 2020 - October 3, 2025Lead C# / Unity programmer responsible for implementing core gameplay systems, physics, AI/pathfinding, and multiplayer architecture. Proficient in C#, C++, SOLID design, and cross-platform builds. Worked with Photon, Coherent Networking, and NetCode Unity; led Git workflows, code reviews, and mentoring juniors. Built animation systems for weapons/characters and optimized performance for WebGL and mobile.
Senior Unity Developer at Nuked Cockroaches
January 1, 2022 - October 3, 2025Senior Unity Developer focusing on delivering mobile and desktop titles; maintained networking, UI, and gameplay systems; improved performance, implemented live updates and player progression; supervised code reviews and mentored teammates.
Lead C# / Unity Programmer at Nuked Cockroaches
January 1, 2022 - PresentCurrent role leading architecture decisions for multiplayer gameplay, UI, and authority networking; delivered live ops updates to a live audience; mentored juniors and led Git workflows.
Unity 3D Developer / Intern at Cube Technology 3D
October 1, 2011 - October 3, 2025Developed a waypoint AI system for characters. Contributed to a Coca-Cola promotional game, integrating motion-based gameplay. Created modular tools for rapid prototyping.
Unity 3D C# Developer at Stolen Pad Studio
February 1, 2015 - October 3, 2025Shipped Radio Runner on Android/iOS/Steam; built custom level design tools for rapid prototyping; implemented character physics, animation, UI, and sound systems; optimized physics for mobile.
Unity 3D Developer / Intern at Stolen Pad Studio
October 1, 2011 - October 3, 2025Developed a waypoint AI system for characters. Contributed to a Kinect promotional game for Coca-Cola, integrating motion-based gameplay. Built character physics, UI, animations, and audio; optimized for mobile and cross-platform builds. Worked on mobile deployment and live game updates.
C# / Unity Developer at Nuked Cockroaches
March 1, 2020 - October 3, 2025Led development of multiplayer systems, prototyping, and live game updates; built and shipped mobile and desktop games; implemented UI, networking, and gameplay features; heavily involved in Git workflows and cross-functional collaboration.
Senior Unity Developer at Nuked Cockroaches
January 1, 2022 - October 3, 2025Over 13 years of experience building and shipping mobile and desktop games; specialized in multiplayer architecture (Photon, Netcode Unity), UI/UX, animation, audio, and live updates; led end-to-end game play systems; delivered live ops updates; mentored juniors; managed Git workflows.
Senior Unity Developer at Nuked Cockroaches
January 1, 2022 - PresentCurrent role focusing on server/client architecture, cross-platform builds, live ops, and parallel gameplay features; implemented live ops data delivery; designed game play systems including weapons UI progression; leading cross-functional collaboration; mentoring.
Education
Bachelor's Degree in Computer Science at ISAMM
January 1, 2008 - January 1, 2011Bachelor's Degree in Computer Science at ISAMM
January 1, 2008 - January 1, 2011Bachelor's Degree in Computer Science at ISAMM
January 1, 2008 - January 1, 2011Bachelor's Degree in Computer Science at ISAMM
January 1, 2008 - January 1, 2011Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Professional Services, Computers & Electronics
Skills
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