I am a game developer and software engineer with over four years of experience using Unity and C# to build mobile, VR, and PC games. I have worked across the full development pipeline, from prototyping gameplay mechanics and designing player interactions to integrating assets, debugging systems, optimizing performance, and deploying finished projects. As the solo developer of DishDash, I created a restaurant simulation game that reached more than 600 Steam wishlists before release.
I enjoy solving technical challenges while keeping the player experience at the center of my work. My background includes multiplayer VR collaboration systems, Meta Quest experiences, and educational and creative mobile games for children, giving me the flexibility to work across genres and platforms. I am excited to join a collaborative team where I can contribute my Unity, programming, UI, and game design skills while continuing to grow as a developer.
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