3D Artist Generalist, with over 15 years of experience, to create 3D-actives in photo realistic and game style. Types of 3D models High-poly, Low-poly, 3d print, including models under VR/AR, Unreal.
Work Experience
Education
Qualifications
With over 7 years of experience as a 3D artist, I specialize in 3D modeling, texturing and rendering (Vray, PBR). My experience includes creating 3D assets for both low-poly and high-poly models with a strong understanding of mesh topology and UV mapping. I also have experience creating assets for 3D printing.
I have extensive experience in creating photorealistic 3D assets, using PBR (Physically-Based Rendering) techniques and working with tools such as:
3D programs: 3DS Max, ZBrush, Mudbox, Marvelous Designer, Unfold, Topogun.
Texturing and rendering: Substance Painter, Vray,Unreal, Photoshop
Other tools: CorelDraw
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