Available to hire
I’m Alex Kotzeva, a UI/UX designer focused on game UI, HUDs, and visual design. I love turning complex ideas into clean, intuitive interfaces that players enjoy interacting with.
I collaborate across disciplines to define art direction and build cohesive design systems, and I always aim to ship polished UI that enhances gameplay and storytelling.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Lead 2D Artist - Relapse at Outlandish Development
August 1, 2024 - PresentCreated concept and reference art for diegetic UI, conceptualized and animated 8 unique 2D effects, developed 19 environment and UI art assets, and illustrated and animated the character card for the main NPC.
Lead UI/Background Artist - Melody Knight at The Rhythmaniacs
December 1, 2022 - August 21, 2025Created concept art for enemies and UI, illustrated and animated the title screen, concepted and created 10 different UI elements, assisted in the illustration of the main cutscene and credits screen, and created and implemented UI systems for pause, help, credits, and title menus.
Lead UI/Background Artist - Astral Aegis at Team OMNI
April 1, 2022 - August 21, 2025Concepted art style for various game levels, created and implemented UI systems including pause, help, credits, and title menus, illustrated over 30 UI icons and art assets aligned with game theming, illustrated the title screen, and various game over screens.
UI Designer (Game UI/HUD and Visual Design) at Outlandish Development
October 1, 2024 - PresentDesigned and illustrated cohesive UI menus and systems for a Unity FPS and Unreal RPG, improving gameplay clarity and reinforcing thematic consistency. Collaborated with a 15-person multidisciplinary team to define art direction, character portraits, and custom UI typography, ensuring a unified visual identity across departments. Developed immersive diegetic UI and quality-of-life features (item popups, environmental feedback, text bubbles); animated polished UI visuals to enhance feedback responsiveness and overall game feel. Created branded marketing assets including posters, logos, and icons to strengthen visual cohesion.
UI Designer (UI Art and Illustration) at The Rhythman iacs
August 1, 2022 - December 1, 2022Designed UI concepts and flows for in-game HUD, menus, and interactive systems, focusing on intuitive navigation. Illustrated start screen, stylized font, and UI animations to maintain visual consistency across in-game menus. Collaborated with artists and programmers on character and enemy concept development.
UI Designer at Team OMNI
January 1, 2022 - April 1, 2022Designed and implemented UI systems (start, pause, settings, in-game HUD) and UI functionality using C#. Created 15+ UI and marketing icons with a consistent visual language to support usability and art style cohesion. Illustrated background art for start and multiple game-over screens.
General Manager at Kabooki Sushi
February 1, 2023 - October 1, 2025Streamlined daily operations, side work systems, and service procedures while developing structured training programs to improve efficiency, accountability, and onboarding effectiveness. Led full-cycle hiring, including resume screening, candidate outreach, and interviews, building and maintaining a high-performing team. Cultivated long-term guest relationships and coordinated large-scale events, increasing customer retention and enhancing overall guest experience.
Systems Support Specialist Intern at Central Square Technologies
May 1, 2023 - January 1, 2024Collaborated with employees across multiple departments to diagnose technical issues, translate user needs into solutions, and resolve support tickets efficiently. Supported systems administration (O365, Active Directory, Azure/Entra ID). Assisted with onboarding laptop imaging and access management.
UI Designer (Game UI/ HUD and Visual Design) at Outlandish Development
October 1, 2024 - PresentDesigned and illustrated cohesive UI menus and systems for a Unity FPS and Unreal RPG, improving gameplay clarity and reinforcing thematic consistency. Collaborated with a 15-person multidisciplinary team to define art direction, character portraits, and custom UI typography, ensuring a unified visual identity across departments. Developed immersive diegetic UI and quality-of-life features (item popups, environmental feedback, text bubbles) to enhance usability and player engagement. Animated polished UI visual effects for menus and HUD elements, elevating feedback responsiveness and overall game feel.
UI Designer (UI Art and Illustration) at The Rhythmmatics
August 1, 2022 - December 1, 2022Designed UI concepts and flows for in-game HUD, menus, and interactive systems, focusing on intuitive navigation. Illustrated start screen, stylized font, and UI animation to maintain visual consistency across in-game menus. Collaborated with artists and programmers on character and enemy concept development for UI.
UI Designer (Unity UI and C#) at Team OMNI
January 1, 2022 - April 1, 2022Designed and implemented UI systems (start, pause, settings, in-game HUD) and UI functionality using C#. Created 15+ UI and marketing icons with a consistent visual language to support usability and art style cohesion. Illustrated background art for start and multiple game-over screens.
Education
B.A. Digital Media Game Design at University of Central Florida
January 11, 2030 - May 1, 2025Minor Computer Science at University of Central Florida
January 11, 2030 - December 1, 2023B.A. in Digital Media - Game Design at University of Central Florida
August 1, 2019 - May 1, 2025Computer Science Minor at University of Central Florida
December 1, 2023 - February 18, 2026B.A. in Digital Media - Game Design at University of Central Florida
August 1, 2019 - May 1, 2025Computer Science Minor at University of Central Florida
December 1, 2023 - March 7, 2026Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Education, Professional Services
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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