I'm Ala Yahia, a creative and results-driven 3D artist specializing in AAA-quality assets, advanced material systems, and real-time VFX for games, simulations, and immersive experiences. I am proficient in Maya, Substance Painter, and Unreal Engine, with hands-on experience with Nanite, Lumen, and Niagara, and workflows like Path Tracing and Deferred Rendering. I excel at transforming concepts into production-ready assets and visually compelling environments, cinematics, and interactive media. I've collaborated with international teams on architectural visualizations, modeled skyscrapers and urban landscapes using Google Maps references, and developed master materials and advanced VFX systems to deliver production-ready results, including a comprehensive Dubai Marina replication.

Ala Yahia

I'm Ala Yahia, a creative and results-driven 3D artist specializing in AAA-quality assets, advanced material systems, and real-time VFX for games, simulations, and immersive experiences. I am proficient in Maya, Substance Painter, and Unreal Engine, with hands-on experience with Nanite, Lumen, and Niagara, and workflows like Path Tracing and Deferred Rendering. I excel at transforming concepts into production-ready assets and visually compelling environments, cinematics, and interactive media. I've collaborated with international teams on architectural visualizations, modeled skyscrapers and urban landscapes using Google Maps references, and developed master materials and advanced VFX systems to deliver production-ready results, including a comprehensive Dubai Marina replication.

Available to hire

I’m Ala Yahia, a creative and results-driven 3D artist specializing in AAA-quality assets, advanced material systems, and real-time VFX for games, simulations, and immersive experiences. I am proficient in Maya, Substance Painter, and Unreal Engine, with hands-on experience with Nanite, Lumen, and Niagara, and workflows like Path Tracing and Deferred Rendering.

I excel at transforming concepts into production-ready assets and visually compelling environments, cinematics, and interactive media. I’ve collaborated with international teams on architectural visualizations, modeled skyscrapers and urban landscapes using Google Maps references, and developed master materials and advanced VFX systems to deliver production-ready results, including a comprehensive Dubai Marina replication.

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Work Experience

Team Lead 3D Artist at THARAmedia
September 1, 2022 - June 14, 2024
Led a team in successfully delivering unique 3D projects. Crafted precise 3D models with meticulous attention to detail. Oversaw UV mapping for seamless texture alignment and project accuracy. Created captivating materials and textures using Substance Painter. Managed asset integration, positioning, and realistic lighting in Unreal Engine. Directed video sequences and post-production for engaging educational content. Ensured timely project deliveries while maintaining high-quality standards. Technologies used include Maya, Unreal Engine, Substance Painter, ZBrush, Photoshop, Illustrator.
Senior 3D Artist at TransformologyXR
May 1, 2020 - September 1, 2022
Collaborated with fellow 3D artists to design and optimize highly-detailed skyscrapers in Dubai and Turkey, utilizing Google Maps references for precision and real-world accuracy. Played a pivotal role in UV mapping, ensuring clean and precise texture applications, enhancing the overall visual quality. Worked closely with the team to implement realistic materials and textures, leveraging Substance Painter and Google Maps data for lifelike results. Seamlessly integrated 3D models into Unreal Engine, collaborating with colleagues to ensure proper alignment and material setup for immersive experiences. Effectively managed source control, facilitating teamwork and streamlined sharing of models for diverse projects. Led design efforts for villas in Saudi Arabia and Qatar, along with skyscrapers in Dubai and Turkey. Successfully completed comprehensive 3D replications of entire regions, including iconic landmarks like Marina Dubai and Burj Khalifa. Technologies used include Maya, Unreal Engi
3D Artist at StarLight Interactive
March 1, 2019 - May 1, 2020
Transformed 2D sketches of spaceships from various angles into highly-detailed 3D models for a space-themed strategy game, leveraging Unreal Engine's nanite capabilities. Specialized in space-related visual effects (VFX), adding dynamic elements such as sparks, explosions, engine aion, and debris to enhance the game's immersive experience. Demonstrated proficiency in UV mapping and material creation to ensure precise texturing and visual quality of the spacecraft. Innovatively developed a Sci-Fi shield system to protect and enhance the spaceships, adding an extra layer of strategy and excitement to the game.
3D Artist at TouchHardware
July 1, 2018 - March 1, 2019
Meticulously modeled kitchen hinges with a keen eye for detail, ensuring a high-quality, realistic appearance. Created captivating animations in Maya using sequencer to showcase the functionality of the hinges, demonstrating their ability to open and close smoothly. Employed camera movements in Maya to offer a comprehensive view of the product, effectively highlighting its essential features. Produced a series of high-quality, detailed videos for use on the company's social media platforms, enhancing their marketing efforts.
Senior 3D Artist at THARAmedia
January 1, 2023 - Present
Lead 3D asset creation, optimization, and integration in Unreal Engine for projects, leveraging Maya, Substance Painter, and advanced materials. Coordinated with international teams to deliver AAA-quality environments and cinematic visuals; implemented Nanite-based high-poly assets and real-time VFX pipelines.
3D Artist at TransformologyXR
January 1, 2024 - October 6, 2025
Created production-ready 3D assets for a space-themed strategy game; optimized for Nanite; transformed 2D concepts into production-ready 3D models; designed particle systems, explosions, and engine animations; built custom sci-fi shield systems; authored high-quality UV layouts and PBR textures; developed Material Functions, Master Materials, and immersive Niagara VFX; produced cinematic camera sequences; configured Lumen lighting and Ultra Dynamic Sky; worked with Path Tracing and Deferred Rendering; collaborated with an international team.
3D Artist at StarLight Interactive
January 1, 2021 - October 6, 2025
Created 3D assets for a space-themed strategy game; transformed 2D spaceship concepts into production-ready 3D models; designed particle systems, explosions, and engine animations; developed sci-fi shield effects; designed and modeled optimized 3D assets in Maya with clean topology; created UV layouts and high-quality PBR textures in Substance Painter and Unreal Engine; developed materials and VFX (Material Functions, Master Materials, Niagara); produced cinematic camera sequences; configured Lumen lighting and Ultra Dynamic Sky; specialized in rendering pipelines with Path Tracing and Deferred Rendering.
Senior 3D Artist at THARAmedia
January 1, 2023 - October 28, 2025
Lead 3D asset production and visualization for architectural and immersive media. Developed advanced material systems and real-time VFX pipelines using Unreal Engine with Nanite and Lumen, and delivered Dubai Marina replication with architectural precision. Collaborated with international teams to ensure production-ready assets and timely delivery.
3D Artist at TransformologyXR
December 31, 2024 - December 31, 2024
Created 3D assets for space-themed strategy game, optimized for Nanite performance in Unreal Engine. Transformed 2D concept art into production-ready 3D models, designed particle systems and engine animations, and developed sci‑fi shield systems with advanced material effects. Produced high-quality assets in Maya with clean topology, UV layouts, and PBR textures; implemented Material Functions, Master Materials, and immersive Niagara VFX; built cinematics using Sequencer; configured Lumen lighting and Ultra Dynamic Sky for large-scale scenes.
3D Artist at StarLight Interactive
December 31, 2021 - December 31, 2021
Created 3D assets for a space-themed strategy game, optimized for Nanite, and translated 2D concepts into production-ready 3D models. Designed particle systems, explosions, and engine animations to enhance gameplay immersion. Developed custom sci‑fi shield systems with advanced material effects. Produced high-quality assets in Maya, with precise UV layouts and PBR textures; created Material Functions and Master Materials; implemented Niagara VFX; produced cinematic sequences with Sequencer; configured Lumen lighting and Ultra Dynamic Sky; utilized Path Tracing and Deferred Rendering workflows for large-scale scenes.

Education

Degree at Luminus Technical University College (LTUC)
January 11, 2030 - June 24, 2025
Bachelor’s Degree in Marketing at Luminus Technical University College – Amman, Jordan
January 1, 2019 - January 1, 2021
Bachelor’s Degree in Marketing at Luminus Technical University College – Amman, Jordan
January 1, 2019 - December 31, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Real Estate & Construction, Gaming, Media & Entertainment, Software & Internet, Professional Services