Ala Yahia
I'm Ala Yahia, a creative and results-driven 3D artist specializing in AAA-quality assets, advanced material systems, and real-time VFX for games, simulations, and immersive experiences.
About
I’m Ala Yahia, a creative and results-driven 3D artist specializing in AAA-quality assets, advanced material systems, and real-time VFX for games, simulations, and immersive experiences. I am proficient in Maya, Substance Painter, and Unreal Engine, with hands-on experience with Nanite, Lumen, and Niagara, and workflows like Path Tracing and Deferred Rendering.
I excel at transforming concepts into production-ready assets and visually compelling environments, cinematics, and interactive media. I’ve collaborated with international teams on architectural visualizations, modeled skyscrapers and urban landscapes using Google Maps references, and developed master materials and advanced VFX systems to deliver production-ready results, including a comprehensive Dubai Marina replication.
- 8 years' experience
- Joined February 2025
Industry experience
- Real Estate & Construction
- Gaming
- Media & Entertainment
- Software & Internet
- Professional Services
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Work experience· 10 roles
Created 3D assets for space-themed strategy game, optimized for Nanite performance in Unreal Engine. Transformed 2D concept art into production-ready 3D models, designed particle systems and engine animations, and developed sci‑fi shield systems with advanced material effects. Produced high-quality assets in Maya with clean topology, UV layouts, and PBR textures; implemented Material Functions, Master Materials, and immersive Niagara VFX; built cinematics using Sequencer; configured Lumen lighting and Ultra Dynamic Sky for large-scale scenes.
Created production-ready 3D assets for a space-themed strategy game; optimized for Nanite; transformed 2D concepts into production-ready 3D models; designed particle systems, explosions, and engine animations; built custom sci-fi shield systems; authored high-quality UV layouts and PBR textures; developed Material Functions, Master Materials, and immersive Niagara VFX; produced cinematic camera sequences; configured Lumen lighting and Ultra Dynamic Sky; worked with Path Tracing and Deferred Rendering; collaborated with an international team.
Lead 3D asset production and visualization for architectural and immersive media. Developed advanced material systems and real-time VFX pipelines using Unreal Engine with Nanite and Lumen, and delivered Dubai Marina replication with architectural precision. Collaborated with international teams to ensure production-ready assets and timely delivery.
Education
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