Hi, I’m Alejandro Diaz Fontalva (aledifon), an Industrial Engineer and game developer, turning ideas into games and gameplay challenges into fun, engaging experiences. I focus on creating engaging mechanics, immersive levels, and polished game feel, applying my technical expertise in software development and industrial automation to craft interactive experiences that are both fun and well-designed. Take a look to my portfolio on game deve here: _Website not available. Sign in: https://www.twine.net/signup_

Alejandro Diaz Fontalva

Hi, I’m Alejandro Diaz Fontalva (aledifon), an Industrial Engineer and game developer, turning ideas into games and gameplay challenges into fun, engaging experiences. I focus on creating engaging mechanics, immersive levels, and polished game feel, applying my technical expertise in software development and industrial automation to craft interactive experiences that are both fun and well-designed. Take a look to my portfolio on game deve here: _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

Hi, I’m Alejandro Diaz Fontalva (aledifon), an Industrial Engineer and game developer, turning ideas into games and gameplay challenges into fun, engaging experiences.

I focus on creating engaging mechanics, immersive levels, and polished game feel, applying my technical expertise in software development and industrial automation to craft interactive experiences that are both fun and well-designed.

Take a look to my portfolio on game deve here:
Website not available. Sign in: https://www.twine.net/signup

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

Language

Spanish; Castilian
Fluent
French
Advanced
English
Advanced

Work Experience

Automation Engineer at L.E.S.S.
December 31, 2024 - July 23, 2025
Responsible for automation engineering tasks including software development for industrial applications, implementation of new software features, and maintaining control systems to optimize production processes.
Industrial IT Engineer at ETEL
December 31, 2022 - July 23, 2025
Handled front-end and back-end software development for production lines, control systems, and testing systems. Engaged in bug fixing, version control, and team management.
Control Engineer at CERN
December 31, 2020 - July 23, 2025
Worked on control systems engineering, contributing to software and electronics engineering projects within the CERN environment.
Real-Time Software Engineer at CERN
December 31, 2017 - July 23, 2025
Developed real-time software solutions focusing on microelectronics and data acquisition systems to support high-energy physics research.
Electronics Engineer at CERN
December 31, 2016 - July 23, 2025
Participated in electronics engineering projects involving FPGA and microcontroller-based systems for scientific applications.
Industrial Electrical Engineer at Mairie de Mijas
December 31, 2015 - July 23, 2025
Managed industrial electrical engineering tasks focusing on electrical systems within municipal projects.
Electrical Engineer at CERN, Geneva
January 1, 2018 - Present
Developed LabVIEW software for data acquisition and high‑voltage magnet testing; integrated FPGA and real‑time control software in CRIO; performed post‑mortem data analysis in MATLAB. Co‑author of a scientific paper.
Industrial IT Engineer at Málaga Town Hall
January 1, 2014 - Present
Developed indoor and outdoor lighting and low‑voltage electrical installations for public buildings and roads.
Solo Game Developer at Independent Projects – The Silent Depths
May 20, 2025 - November 20, 2025
2D pixel-art exploration and skill-based platformer; Platforms PC (Windows), WebGL; Engine Unity (C#). Itch.io project page.
Solo Game Developer at Independent Projects
January 8, 2025 - January 8, 2025
3D Minesweeper‑style game with enhanced mechanics; class Minesweeper variant featuring advanced physics and mechanics.

Education

Master d’Ingénieur en Mécatronique at E.T.S.I. Université de Malaga | Malaga
January 1, 2012 - December 31, 2014
Diplôme d'Ingénieur en Électronique at E.T.S.I. Université de Malaga | Malaga
January 1, 2008 - December 31, 2012
Bachelor of Electronics Engineering at E.T.S.I. Universidad de Málaga
January 11, 2030 - January 1, 2014
Bootcamp of Game Development with Unity (300h) at Stega Academy
January 1, 2025 - January 26, 2026
Complete C# Masterclass at Udemy
January 1, 2024 - January 26, 2026
LabVIEW Embedded Control and Monitoring at National Instruments
January 1, 2018 - January 26, 2026

Qualifications

Bootcamp of Game Development with Unity
January 1, 2024 - December 31, 2024
Complete C# Masterclass
January 1, 2024 - December 31, 2024
LabVIEW Embedded Control and Monitoring
January 1, 2017 - December 31, 2017
TwinCAT Motion & TwinSAFE trainings
January 1, 2018 - January 26, 2026
LabVIEW Embedded Control & Monitoring
January 1, 2018 - January 26, 2026
P LC Controls Training – Beckhoff
January 1, 2018 - January 26, 2026
C# - Unity Game Development
January 1, 2020 - January 26, 2026

Industry Experience

Computers & Electronics, Manufacturing, Gaming, Government, Software & Internet, Media & Entertainment
    paper Mobile Project

    Project Info: Unity programmer | Early-stage Project
    Plaforms: Mobile (Android) | Engine: Unity(C#) |

    Key contributions: interaction mechanics; system behavior; input handling and responsiveness.

    paper The Silent Depths

    Project Info: Solo Developer | Independent Project
    Plaforms: PC (Windows), WebGL | Engine: Unity(C#) | 05.2025 – 11.2025

    The Silent Depths is a 2D pixel-art exploration and skill-based platformer with a mysterious, atmospheric world. Players navigate deadly traps, uncover hidden secrets, and develop their character’s abilities through challenging levels.

    Key contributions: Gameplay Mechanics (wall-jumping, grappling hook, core mechanics); Level Design; Game Feel ( responsive controls & polish); Pixel-art asset Integration.

    Itch.io: https://www.twine.net/signin
    Github: https://www.twine.net/signin

    paper The Last but not The Least

    Project Info: Solo Developoer | Game Jam Project
    Plaforms: PC (Windows), WebGL | Engine: Unity(C#) | 1-week dev.

    3D skill-based game played entirely with the mouse. Rotate the board to guide a ball from start to finish while avoiding pitfalls and using checkpoints strategically. Made for the Stega Academy Mojon Game Jam under the theme “The First ones shall be last ones”.

    Key contributions: ball movement & physics mechanics; checkpoints; camera management; level design; art, VFX, SFX, UI integration

    Itch.io: https://www.twine.net/signin
    Github: https://www.twine.net/signin

    paper Super Minesweeper

    Project Info: Solo Developer | Personal Project
    Plaforms: PC (Windows), WebGL | Engine: Unity(C#) | 1-week dev.

    Classic Minesweeper with enhanced mechanics, updated visuals, and improved gamefeel. Added new features to make gameplay more interactive and enjoyable.

    Key contributions: advanced mechanics (flags, auto-uncover, reset, panel sizes); improved game feel (sound, music, feedback cues); updated visuals

    Itch.io: https://www.twine.net/signin
    Github: https://www.twine.net/signin