Hi, I’m Alejandro Díaz Fontalva. I’m a software and game engineer with a background spanning real-time systems, game development, and hardware interfacing. I’ve shipped prototypes and tooling across indie projects and research environments (CERN, labs), combining engineering rigor with creative design. I thrive in multi-disciplinary teams, enjoy crafting gameplay mechanics, level design, and robust tooling in Unity/C#, LabVIEW, and .NET, and I love turning ideas into polished, playable experiences.

Alejandro Diaz Fontalva

Hi, I’m Alejandro Díaz Fontalva. I’m a software and game engineer with a background spanning real-time systems, game development, and hardware interfacing. I’ve shipped prototypes and tooling across indie projects and research environments (CERN, labs), combining engineering rigor with creative design. I thrive in multi-disciplinary teams, enjoy crafting gameplay mechanics, level design, and robust tooling in Unity/C#, LabVIEW, and .NET, and I love turning ideas into polished, playable experiences.

Available to hire

Hi, I’m Alejandro Díaz Fontalva. I’m a software and game engineer with a background spanning real-time systems, game development, and hardware interfacing. I’ve shipped prototypes and tooling across indie projects and research environments (CERN, labs), combining engineering rigor with creative design.

I thrive in multi-disciplinary teams, enjoy crafting gameplay mechanics, level design, and robust tooling in Unity/C#, LabVIEW, and .NET, and I love turning ideas into polished, playable experiences.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Spanish; Castilian
Fluent
French
Advanced
English
Advanced

Work Experience

Automation Engineer at L.E.S.S.
December 31, 2024 - July 23, 2025
Responsible for automation engineering tasks including software development for industrial applications, implementation of new software features, and maintaining control systems to optimize production processes.
Industrial IT Engineer at ETEL
December 31, 2022 - July 23, 2025
Handled front-end and back-end software development for production lines, control systems, and testing systems. Engaged in bug fixing, version control, and team management.
Control Engineer at CERN
December 31, 2020 - July 23, 2025
Worked on control systems engineering, contributing to software and electronics engineering projects within the CERN environment.
Real-Time Software Engineer at CERN
December 31, 2017 - July 23, 2025
Developed real-time software solutions focusing on microelectronics and data acquisition systems to support high-energy physics research.
Electronics Engineer at CERN
December 31, 2016 - July 23, 2025
Participated in electronics engineering projects involving FPGA and microcontroller-based systems for scientific applications.
Industrial Electrical Engineer at Mairie de Mijas
December 31, 2015 - July 23, 2025
Managed industrial electrical engineering tasks focusing on electrical systems within municipal projects.
Electrical Engineer at CERN, Geneva
January 1, 2018 - Present
Developed LabVIEW software for data acquisition and high‑voltage magnet testing; integrated FPGA and real‑time control software in CRIO; performed post‑mortem data analysis in MATLAB. Co‑author of a scientific paper.
Industrial IT Engineer at Málaga Town Hall
January 1, 2014 - Present
Developed indoor and outdoor lighting and low‑voltage electrical installations for public buildings and roads.
Solo Game Developer at Independent Projects – The Silent Depths
May 20, 2025 - November 20, 2025
2D pixel-art exploration and skill-based platformer; Platforms PC (Windows), WebGL; Engine Unity (C#). Itch.io project page.
Solo Game Developer at Independent Projects
January 8, 2025 - January 8, 2025
3D Minesweeper‑style game with enhanced mechanics; class Minesweeper variant featuring advanced physics and mechanics.
Real-Time Software Engineer at CERN, Geneva
July 1, 2016 - July 1, 2017
Developed LabVIEW software for data acquisition and HTS magnet testing; integrated FPGA and RT controls software in cryogenic systems.
Electrical Engineer at Mijas Town Hall
December 20, 2014 - April 20, 2015
Developed indoor/outdoor lighting and low-voltage electrical installation projects for public buildings and roads.
Industrial IT Engineer at ETELS.A. (Motors)
November 1, 2020 - July 1, 2022
NET desktop apps (C#, Windows Forms, WPF) for motion control testing; implemented new tests/features and maintained version control with Git.
Control & Automation Engineer at CERN, Geneva
February 1, 2018 - January 1, 2020
Developed front-end and back-end PLC control software (Beckhoff/TwinCAT 2 & 3) for accelerators; implemented HMIs; co-authored a scientific paper.
The Silent Depths – Solo Developer at Independent Projects
May 25, 2020 - November 20, 2025
2D pixel-art exploration and skill-based platformer set in a mysterious, atmospheric world. Key contributions: game mechanics, level design, game feel (responsive controls).

Education

Master d’Ingénieur en Mécatronique at E.T.S.I. Université de Malaga | Malaga
January 1, 2012 - December 31, 2014
Diplôme d'Ingénieur en Électronique at E.T.S.I. Université de Malaga | Malaga
January 1, 2008 - December 31, 2012
Bachelor of Electronics Engineering at E.T.S.I. Universidad de Málaga
January 11, 2030 - January 1, 2014
Bootcamp of Game Development with Unity (300h) at Stega Academy
January 1, 2025 - January 26, 2026
Complete C# Masterclass at Udemy
January 1, 2024 - January 26, 2026
LabVIEW Embedded Control and Monitoring at National Instruments
January 1, 2018 - January 26, 2026
Bachelor of Electronics Engineering at ETSI Universidad de Malaga
January 11, 2030 - January 1, 2014

Qualifications

Bootcamp of Game Development with Unity
January 1, 2024 - December 31, 2024
Complete C# Masterclass
January 1, 2024 - December 31, 2024
LabVIEW Embedded Control and Monitoring
January 1, 2017 - December 31, 2017
TwinCAT Motion & TwinSAFE trainings
January 1, 2018 - January 26, 2026
LabVIEW Embedded Control & Monitoring
January 1, 2018 - January 26, 2026
P LC Controls Training – Beckhoff
January 1, 2018 - January 26, 2026
C# - Unity Game Development
January 1, 2020 - January 26, 2026
The Silent Depths – Solo Developer (Independent Projects)
May 25, 2020 - November 20, 2025

Industry Experience

Computers & Electronics, Manufacturing, Gaming, Government, Software & Internet, Media & Entertainment, Professional Services
    paper Mobile Project

    Project Info: Unity programmer | Early-stage Project
    Plaforms: Mobile (Android) | Engine: Unity(C#) |

    Key contributions: interaction mechanics; system behavior; input handling and responsiveness.

    paper The Silent Depths

    Project Info: Solo Developer | Independent Project
    Plaforms: PC (Windows), WebGL | Engine: Unity(C#) | 05.2025 – 11.2025

    The Silent Depths is a 2D pixel-art exploration and skill-based platformer with a mysterious, atmospheric world. Players navigate deadly traps, uncover hidden secrets, and develop their character’s abilities through challenging levels.

    Key contributions: Gameplay Mechanics (wall-jumping, grappling hook, core mechanics); Level Design; Game Feel ( responsive controls & polish); Pixel-art asset Integration.

    Itch.io: https://www.twine.net/signin
    Github: https://www.twine.net/signin

    paper The Last but not The Least

    Project Info: Solo Developoer | Game Jam Project
    Plaforms: PC (Windows), WebGL | Engine: Unity(C#) | 1-week dev.

    3D skill-based game played entirely with the mouse. Rotate the board to guide a ball from start to finish while avoiding pitfalls and using checkpoints strategically. Made for the Stega Academy Mojon Game Jam under the theme “The First ones shall be last ones”.

    Key contributions: ball movement & physics mechanics; checkpoints; camera management; level design; art, VFX, SFX, UI integration

    Itch.io: https://www.twine.net/signin
    Github: https://www.twine.net/signin

    paper Super Minesweeper

    Project Info: Solo Developer | Personal Project
    Plaforms: PC (Windows), WebGL | Engine: Unity(C#) | 1-week dev.

    Classic Minesweeper with enhanced mechanics, updated visuals, and improved gamefeel. Added new features to make gameplay more interactive and enjoyable.

    Key contributions: advanced mechanics (flags, auto-uncover, reset, panel sizes); improved game feel (sound, music, feedback cues); updated visuals

    Itch.io: https://www.twine.net/signin
    Github: https://www.twine.net/signin