Hi, I’m Alejandro Diaz Fontalva (aledifon), an Industrial Engineer and game developer, turning ideas into games and gameplay challenges into fun, engaging experiences.
I focus on creating engaging mechanics, immersive levels, and polished game feel, applying my technical expertise in software development and industrial automation to craft interactive experiences that are both fun and well-designed.
Take a look to my portfolio on game deve here:
Website not available. Sign in: https://www.twine.net/signup
Skills
Experience Level
Language
Work Experience
Education
Qualifications
Industry Experience
Project Info: Unity programmer | Early-stage Project
Plaforms: Mobile (Android) | Engine: Unity(C#) |
Key contributions: interaction mechanics; system behavior; input handling and responsiveness.
Project Info: Solo Developer | Independent Project
Plaforms: PC (Windows), WebGL | Engine: Unity(C#) | 05.2025 – 11.2025
The Silent Depths is a 2D pixel-art exploration and skill-based platformer with a mysterious, atmospheric world. Players navigate deadly traps, uncover hidden secrets, and develop their character’s abilities through challenging levels.
Key contributions: Gameplay Mechanics (wall-jumping, grappling hook, core mechanics); Level Design; Game Feel ( responsive controls & polish); Pixel-art asset Integration.
Itch.io: https://www.twine.net/signin
Github: https://www.twine.net/signin
Project Info: Solo Developoer | Game Jam Project
Plaforms: PC (Windows), WebGL | Engine: Unity(C#) | 1-week dev.
3D skill-based game played entirely with the mouse. Rotate the board to guide a ball from start to finish while avoiding pitfalls and using checkpoints strategically. Made for the Stega Academy Mojon Game Jam under the theme “The First ones shall be last ones”.
Key contributions: ball movement & physics mechanics; checkpoints; camera management; level design; art, VFX, SFX, UI integration
Itch.io: https://www.twine.net/signin
Github: https://www.twine.net/signin
Project Info: Solo Developer | Personal Project
Plaforms: PC (Windows), WebGL | Engine: Unity(C#) | 1-week dev.
Classic Minesweeper with enhanced mechanics, updated visuals, and improved gamefeel. Added new features to make gameplay more interactive and enjoyable.
Key contributions: advanced mechanics (flags, auto-uncover, reset, panel sizes); improved game feel (sound, music, feedback cues); updated visuals
Itch.io: https://www.twine.net/signin
Github: https://www.twine.net/signin
Hire a Programmer
We have the best programmer experts on Twine. Hire a programmer in Lausanne today.