Hi, I'm Anthony Derossi, a Multimedia Engineer and Gameplay Programmer based in Valencia, Spain. I specialize in PC, VR and console development, focusing on clean code and player-focused mechanics. I value teamwork and knowledge sharing to build better games together. I enjoy mentoring, collaborating across disciplines, and driving technical direction to deliver immersive experiences.

Anthony Derossi

Hi, I'm Anthony Derossi, a Multimedia Engineer and Gameplay Programmer based in Valencia, Spain. I specialize in PC, VR and console development, focusing on clean code and player-focused mechanics. I value teamwork and knowledge sharing to build better games together. I enjoy mentoring, collaborating across disciplines, and driving technical direction to deliver immersive experiences.

Available to hire

Hi, I’m Anthony Derossi, a Multimedia Engineer and Gameplay Programmer based in Valencia, Spain. I specialize in PC, VR and console development, focusing on clean code and player-focused mechanics.

I value teamwork and knowledge sharing to build better games together. I enjoy mentoring, collaborating across disciplines, and driving technical direction to deliver immersive experiences.

See more

Skills

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Language

Spanish; Castilian
Fluent
English
Fluent

Work Experience

Lead Programmer & Founder at Independent / Self-employed
January 1, 2024 - Present
Developing two original titles (Fluffy Carnage and NeuroCorp); full-stack game programming (Unreal Engine); core systems architecture and technical direction; managing development pipelines and platform adaptations.
Gameplay Programmer (Intern) at Broken Quill
March 1, 2021 - August 1, 2021
Implemented key gameplay mechanics for Mr. Wonderful Planet (mobile). Collaborated on code architecture and class design.
Lead Programmer at Quasar Dynamics
October 1, 2020 - May 1, 2024
OVRDARK (VR Horror – PS5/PC/Meta/Pico): Implemented majority of gameplay systems, VR interactions, and platform-specific optimizations. DO NOT OPEN (PS4/PS5/PC): Programmed core gameplay mechanics, progression systems, and save/data handling. Led porting process across all target platforms.

Education

Bachelor's in Multimedia Engineering (Computer Science) at Higher Technical School of Engineering
September 1, 2022 - March 23, 2026
Higher Vocational Training in Animation, Game Design, and Interactive Media at IES Camp de Morvedre
September 1, 2019 - May 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet

Skills

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

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