Skilled in drawing, writing, and storytelling, with a strong focus on merging traditional techniqueswith emerging technologies such as AI. Proficient in software including Maya, Unreal Engine, Dragonframe, Toon Boom Harmony, and the Adobe Suite.

Alejandro Dominguez Nieto

Skilled in drawing, writing, and storytelling, with a strong focus on merging traditional techniqueswith emerging technologies such as AI. Proficient in software including Maya, Unreal Engine, Dragonframe, Toon Boom Harmony, and the Adobe Suite.

Available to hire

Skilled in drawing, writing, and storytelling, with a strong focus on merging traditional techniqueswith emerging technologies such as AI.

Proficient in software including Maya, Unreal Engine, Dragonframe, Toon Boom Harmony, and the Adobe Suite.

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Language

Spanish; Castilian
Fluent
English
Fluent
French
Advanced

Work Experience

Animator at Imaginistas
January 1, 2022 - January 6, 2023
-Worked on commercials and music videos, animating lead puppets for projects by SEA Kids Network (New York) and Mexican rapper Reno871. -Assisted with animatics, concept art and storyboarding -Composited 3D virtual backgrounds to integrate with stop-motion characters. Achievements: -Innovated by blending modern technology sofwtares like Unreal Engine with traditional stop-motion techniques for visually striking results.
Animator at Taller Tritón, Mexico City
March 6, 2023 - February 10, 2024
Created concept art for characters in the short film Ex-votos. -Designed and built puppets for animation. -Directed the animated filming for the project. Achievements: -Completed the filming of animated sequences in just over a month. An unusually short timeframe for projects using this technique.
Motion Graphics and VFX assistant at TV Azteca - Azteca Post, Mexico City
March 10, 2024 - September 9, 2025
-Developed 3D animated graphics, ranging from character action simulations to vehicles in motion. -Created 2D animated sequences featuring various characters -Performed VFX corrections and cleanups using After Effects and DaVinci Resolve for TV gameshows. Achievements: Designed an efficient workflow that integrated visual references, live-action recordings, and AI Softwares such as EBSynth to produce visually compelling animated sequences for documentaries and government-related audiovisual projects.

Education

Bachelor in Animation at Universidad de Las Américas Puebla
August 10, 2019 - August 10, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment