I am a Senior Unity Engineer and Tech Lead with over a decade of experience architecting high-performance systems and core game mechanics. My expertise lies in designing scalable, production-ready systems capable of supporting millions of concurrent users—most recently evidenced by my work on the global rollout of Squid Game: Unleashed. Throughout my career, I have spanned everything from studio-level architecture and mobile performance optimization to immersive VR development for healthcare and automotive industries. I pair deep technical execution in C# and Unity with a proven track record of mentoring teams and leading strategic planning from prototype to live operations.

Alex Bazu

I am a Senior Unity Engineer and Tech Lead with over a decade of experience architecting high-performance systems and core game mechanics. My expertise lies in designing scalable, production-ready systems capable of supporting millions of concurrent users—most recently evidenced by my work on the global rollout of Squid Game: Unleashed. Throughout my career, I have spanned everything from studio-level architecture and mobile performance optimization to immersive VR development for healthcare and automotive industries. I pair deep technical execution in C# and Unity with a proven track record of mentoring teams and leading strategic planning from prototype to live operations.

Available to hire

I am a Senior Unity Engineer and Tech Lead with over a decade of experience architecting high-performance systems and core game mechanics. My expertise lies in designing scalable, production-ready systems capable of supporting millions of concurrent users—most recently evidenced by my work on the global rollout of Squid Game: Unleashed. Throughout my career, I have spanned everything from studio-level architecture and mobile performance optimization to immersive VR development for healthcare and automotive industries. I pair deep technical execution in C# and Unity with a proven track record of mentoring teams and leading strategic planning from prototype to live operations.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Fluent
Romanian, Moldavian, Moldovan
Fluent

Work Experience

Senior Software Engineer at Netflix
February 20, 2024 - Present
Led development of scalable software components for the company's internal Unity-based experiences, collaborating with cross-functional teams to deliver high-quality features for mobile and streaming platforms.
Senior Software Developer at Avantgarde Software
April 20, 2017 - August 20, 2019
Led development of end-to-end custom software solutions; guided architecture, platform and data configuration processes; mentored junior developers.
Game Developer at Bull Studios
June 20, 2016 - March 20, 2017
Created games and prototypes in Unity for iOS and Android; improved existing gaming engines and tools for better productivity.
Game Developer at Transylvania Game Developer
March 20, 2015 - April 20, 2016
Developed games using Unity 3D for PC and mobile; implemented gameplay features and mentored junior developers.

Education

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Qualifications

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Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services, Education

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

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