I am a Senior Unity Engineer and Tech Lead with over a decade of experience architecting high-performance systems and core game mechanics. My expertise lies in designing scalable, production-ready systems capable of supporting millions of concurrent users—most recently evidenced by my work on the global rollout of Squid Game: Unleashed. Throughout my career, I have spanned everything from studio-level architecture and mobile performance optimization to immersive VR development for healthcare and automotive industries. I pair deep technical execution in C# and Unity with a proven track record of mentoring teams and leading strategic planning from prototype to live operations.
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