I am graduate from DigiPen Institute of Technology with a BS in Computer Science and Game Design. I have previously interned as a Gameplay Engineer at Monolith Productions where I worked on narrative systems and tools for a Wonder Woman game. I have also worked on several other game projects, one of which will be coming to Steam, called Shadow’s Grove in October 2025.

Alexander Elizarov

I am graduate from DigiPen Institute of Technology with a BS in Computer Science and Game Design. I have previously interned as a Gameplay Engineer at Monolith Productions where I worked on narrative systems and tools for a Wonder Woman game. I have also worked on several other game projects, one of which will be coming to Steam, called Shadow’s Grove in October 2025.

Available to hire

I am graduate from DigiPen Institute of Technology with a BS in Computer Science and Game Design. I have previously interned as a Gameplay Engineer at Monolith Productions where I worked on narrative systems and tools for a Wonder Woman game. I have also worked on several other game projects, one of which will be coming to Steam, called Shadow’s Grove in October 2025.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Beginner

Language

English
Fluent

Work Experience

Technical Lead / Associate Producer at DigiPen Game Team: Slumbering Vale
April 1, 2023 - October 3, 2025
Created a custom C++ engine focusing on animation systems, JSON serialization/deserialization, audio, and camera systems. Coordinated cross-disciplinary efforts across development, art, sound, and design teams, ensuring alignment with project goals and timelines. Worked with animators to implement animations using the engine's animation system, including sprite sheet creation and import pipelines.
Creative Director at DigiPen Game Team: Shadow's Grove
April 1, 2024 - October 3, 2025
Led a 20-person multidisciplinary team on a narrative-driven third-person action-adventure in Unreal Engine 5. Produced a game design document detailing story, core mechanics, and cinematic breakdowns. Guided 4-person design team, providing feedback on encounters, level design, UI/UX, and narrative design. Implemented player functionality including shapeshifting, aiming/shooting, wolf dash, wolf howl, sprint, camera work, and UI; built a custom projectile system for both player and enemies. Conducted playtests and iterated based on feedback to improve camera, level design, and overall experience.
Semi-Professional DotA 2 Player at Various Teams
July 1, 2023 - October 3, 2025
Created and built several competitive teams over 4 years, played 396 competitive matches. Led in-game strategy with drafted rosters, analyzed professional replays for meta trends, and coached teams through video reviews and strategic planning.
Gameplay Engineer Intern at Monolith Productions - WB Games
December 1, 2024 - October 3, 2025
Improved narrative systems for Wonder Woman, focusing on mission and UI interactions. Reduced script overhead by translating designer scripts from Lua to C++. Built a custom map visualization system to help QA, designers, and engineers visualize object placement and world streaming. Enhanced the in-game debug menu for better tooling and iteration.
Technical Designer - Unannounced Stealth Game at Happy Spirits Studios
December 1, 2024 - Present
Created a new stealth game focused on realistic mechanics in Unreal Engine 5.5. Implemented a day/night and weather system with easy extensibility, built a customizable inventory and interaction system, and developed AI that dynamically reacts to player actions (steal, be seen, or heard).
Technical Designer - Project Swagger at Unnamed Studio (Ex-Monolith)
April 1, 2025 - Present
Designed and implemented a top-down roguelike resource management game in Unreal Engine 5.5 with a 17-person team. Built a scalable resource management system supporting up to 20 regions/biomes, with procedural resource placement. Developed inventory and interaction systems where resources follow the player, and contributed to event, combat, and base systems.
Technical Lead / Associate Producer at DigiPen Game Team: Slumbering Vale
April 1, 2023 - October 3, 2025
Created a custom C++ engine for a top-down stealth game, focusing on animation systems, JSON serialization/deserialization, audio system, and camera systems. Co-led the project and coordinated cross-disciplinary efforts of the dev, art, sound, and design teams. Collaborated with animators to implement animations within the engine's animation system, including sprite sheet creation and import workflows.
Creative Director at DigiPen Game Team: Shadow’s Grove
April 1, 2024 - October 3, 2025
Led a 4-person design team on a narrative-driven third-person action-adventure in Unreal Engine 5. Produced a game design document detailing the story, core mechanics, and cinematic shot-by-shot breakdown. Oversaw encounter, level, UI/UX, and narrative design; implemented player shapeshifting, aiming/shooting, wolf dash, howl, sprinting, camera work, and UI. Designed and created a custom projectile system; conducted playtests and integrated feedback to improve camera design and level design.
Semi-Professional Dota 2 Player at Various Teams
July 1, 2023 - October 3, 2025
Created and built several competitive teams, drafted strategies, and served as in-game leader for a 5-player squad. Analyzed professional and personal replays to identify drafting trends and meta shifts; coached teams through video reviews of strategies and gameplay mechanics.
Gameplay Engineer Intern at Monolith Productions - WB Games
December 1, 2024 - October 3, 2025
Improved narrative systems for Wonder Woman, focusing on mission and UI interactions. Rewrote designer scripts from Lua into C++. Created a custom map visualization system to visualize object locations and world streaming. Implemented quality-of-life improvements to the in-game debug menu.
Technical Designer - Unannounced Stealth Game at Happy Spirits Studios
December 1, 2024 - Present
Created a customizable weather system for day/night cycles and weather changes; built a modular inventory and interaction system; developed AI that dynamically reacts to player actions (being seen or heard).
Technical Designer - Project Swagger at Unnamed Studio (Ex-Monolith)
December 1, 2024 - Present
Designed and built a top-down roguelike resource management game in Unreal Engine 5.5. Implemented a resource management system supporting up to 20 regions/biomes, enabling designers to procedurally place resources. Developed an inventory management and interaction system where resources follow the player, and contributed to systems including events, combat, and base mechanics.
Technical Lead / Associate Producer at DigiPen Game Team (Slumbering Vale)
April 1, 2023 - October 3, 2025
Created custom C++ engine for top-down stealth game, focusing on animation systems, JSON serialization/deserialization, audio system, and camera systems. Ensured dev team stayed on track and properly supported other teams. Co-led project and coordinated cross-disciplinary efforts of dev, art, sound, and design teams. Worked with animators to implement animations compatible with the engine animation system, including creating sprite sheets and the import process.
Creative Director at DigiPen Game Team: Shadow's Grove
April 1, 2024 - October 3, 2025
Led a 20-person multidisciplinary team to create a narrative-driven third-person action-adventure in Unreal Engine 5. Authored a comprehensive game design document detailing story, core mechanics, and shot-by-shot breakdown of in-game cinematics. Managed a 4-person design team and guided encounter, level, UI/UX, and narrative design; implemented shapeshifting, aiming/shooting, wolf dash, howl, sprint, camera control, and player UI; designed and built a custom projectile system used by players and enemies; ran playtests and iterated based on feedback on camera and level design.
Semi-Professional DotA 2 Player at Various Teams
July 1, 2023 - October 3, 2025
Built and led several competitive teams, crafted draft strategies, and acted as in-game leader for a squad of five players. Analyzed replays of top-tier matches to identify drafting trends, meta shifts, and in-game strategies. Coached multiple teams through video reviews of strategies, drafting, and micro/macro gameplay mechanics.
Gameplay Engineering Intern at Monolith Productions - WB Games (Wonder Woman)
December 1, 2024 - October 3, 2025
Improved narrative systems for the Wonder Woman game, focusing on mission and UI interactions of the narrative system. Rewrote designer scripts from Lua to C++ to reduce script overhead. Built a custom map visualization system to help QA, designers, and engineers visualize world streaming locations and object placement; added QoL improvements to the in-game debug menu.
Technical Designer - Unannounced Stealth Game at Happy Spirits Studios
December 1, 2024 - Present
Created a brand-new stealth game in Unreal Engine 5.5. Implemented a customizable weather system for day/night and weather transitions, a flexible inventory and interaction system for designers, and AI that dynamically reacts to player actions (seeing/hearing).
Technical Designer at Unnamed Studio (Ex-Monolith)
April 1, 2025 - Present
Leading a top-down roguelike resource-management project in Unreal Engine 5.5 with a 17-person team. Designed and implemented a resource management system supporting up to 20 regions/biomes and multiple resources; built an inventory and interaction system that follows the player; contributed to event, combat, and base systems, as well as overall game design.

Education

B.S. in Computer Science and Game Design at DigiPen Institute of Technology
January 1, 2021 - December 1, 2024
Coursework in Computer Engineering at Purdue University
January 1, 2018 - December 31, 2020
B.S. at DigiPen Institute of Technology
January 1, 2021 - December 1, 2024
Coursework in Computer Engineering at Purdue University
January 1, 2018 - January 1, 2020
B.S. in Computer Science and Game Design at DigiPen Institute of Technology
January 1, 2021 - December 1, 2024
Computer Engineering at Purdue University
January 1, 2018 - January 1, 2020

Qualifications

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Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Beginner

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