Alexander Elizarov
I am graduate from DigiPen Institute of Technology with a BS in Computer Science and Game Design.
About
I am graduate from DigiPen Institute of Technology with a BS in Computer Science and Game Design. I have previously interned as a Gameplay Engineer at Monolith Productions where I worked on narrative systems and tools for a Wonder Woman game. I have also worked on several other game projects, one of which will be coming to Steam, called Shadow’s Grove in October 2025.
- 3 years' experience
- Joined October 2025
Languages
- EnglishFluent
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
- Education
More experts in Seattle, United States
Work experience· 18 roles
Leading a top-down roguelike resource-management project in Unreal Engine 5.5 with a 17-person team. Designed and implemented a resource management system supporting up to 20 regions/biomes and multiple resources; built an inventory and interaction system that follows the player; contributed to event, combat, and base systems, as well as overall game design.
Designed and implemented a top-down roguelike resource management game in Unreal Engine 5.5 with a 17-person team. Built a scalable resource management system supporting up to 20 regions/biomes, with procedural resource placement. Developed inventory and interaction systems where resources follow the player, and contributed to event, combat, and base systems.
Created a brand-new stealth game in Unreal Engine 5.5. Implemented a customizable weather system for day/night and weather transitions, a flexible inventory and interaction system for designers, and AI that dynamically reacts to player actions (seeing/hearing).
Education· 6
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