I'm a game developer with a lifelong fascination for video games and the games development industry, dating back to the Intel 386/486 PC era and the 16-bit consoles. Since then, I’ve explored game development as a personal passion—coding, 3D modelling, concept art and game design. Personal Website: _Website not available. Sign in: https://www.twine.net/signup_ Throughout my career I've taken on technical, artistic, design and managerial roles, working solo or leading multiple teams to ship mobile, web and PC games.

Alex Foo Chuan Lit

I'm a game developer with a lifelong fascination for video games and the games development industry, dating back to the Intel 386/486 PC era and the 16-bit consoles. Since then, I’ve explored game development as a personal passion—coding, 3D modelling, concept art and game design. Personal Website: _Website not available. Sign in: https://www.twine.net/signup_ Throughout my career I've taken on technical, artistic, design and managerial roles, working solo or leading multiple teams to ship mobile, web and PC games.

Available to hire

I’m a game developer with a lifelong fascination for video games and the games development industry, dating back to the Intel 386/486 PC era and the 16-bit consoles. Since then, I’ve explored game development as a personal passion—coding, 3D modelling, concept art and game design.

Personal Website: Website not available. Sign in: https://www.twine.net/signup

Throughout my career I’ve taken on technical, artistic, design and managerial roles, working solo or leading multiple teams to ship mobile, web and PC games.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Fluent
Chinese
Fluent
Malay
Advanced

Work Experience

Technical Lead at GAMIFYLAB
January 1, 2024 - January 1, 2025
Led a technical team and platform development for a startup's insurance gamification project; responsibilities included systems architecture and branching dialogue; technologies: Unity3D, WebGL, iOS, Android.
Games Director at FE GAMES
January 1, 2017 - January 1, 2023
Directed, developed and deployed fully 3D immersive casual to mid-core mobile games; managed design, production pipelines and core systems.
Games Director at FE GAMES
January 1, 2017 - January 1, 2023
Led Hexa Core, a 3D tactical puzzle game; responsibilities included game design, project management, core game systems, stats design and level design; Platforms: iOS/Android; Tools: Unity3D, Autodesk 3D Studio Max.
Lead Games Developer at APPASIA STUDIO
January 1, 2014 - January 1, 2016
Coordinated with programmers and artists to produce 'Seven Ate Nine' and other mobile games; focus on puzzle and runner genres; platform: iOS/Android.
Senior Games Developer at GRUDEN
January 1, 2011 - January 1, 2014
Amaze Ball and Donut Island AR projects; AR R&D, prototyping, 3D modeling, art direction, project management and technical leadership.
Wings of Aces at GRUDEN
January 1, 2011 - January 1, 2014
3D Third Person Endless Runner fighter jet action game; responsibilities included game design, concept art, 3D production and project management.
Deluxe Video Poker at APPASIA STUDIO
January 1, 2014 - January 1, 2016
Numbers matching puzzle game; collaboration with team to develop and refine the game.
Games Engineer at M2O SOLUTIONS (Merged into Gruden)
January 1, 2010 - January 1, 2011
Smokin’ Brothers: 3D cooking space management puzzle game; Cheecoting: 3D marble racing; Mikado: level design & cutscenes; contributions to core mechanics and 3D integration.
Software Engineer at ACTIVATE Sdn. Bhd.
January 1, 2006 - January 1, 2010
VR-10 & Operation M.A.C.E: competitive multiplayer 3D game; 3D modeling and world creation; tools: Torque, DirectX, C++.
Software Engineer at WEBSE Sdn. Bhd.
January 1, 2005 - January 1, 2006
E-CRM and E-Insurance systems; UI framework, business logic and database integration.
Software Engineer at ACTIVATE Sdn. Bhd.
January 1, 2006 - January 1, 2010
MigoCity and Steel Odyssey: avatar customization, social app; 3D rendering, UI prototyping.

Education

Bachelor’s degree (Hons) in Computer Science (Software Engineering) at INTI International University
January 1, 2000 - January 1, 2004

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Education