Available to hire
I’m a game developer with a lifelong fascination for video games and the games development industry, dating back to the Intel 386/486 PC era and the 16-bit consoles. Since then, I’ve explored game development as a personal passion—coding, 3D modelling, concept art and game design.
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Throughout my career I’ve taken on technical, artistic, design and managerial roles, working solo or leading multiple teams to ship mobile, web and PC games.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
English
Fluent
Chinese
Fluent
Malay
Advanced
Work Experience
Technical Lead at GAMIFYLAB
January 1, 2024 - January 1, 2025Led a technical team and platform development for a startup's insurance gamification project; responsibilities included systems architecture and branching dialogue; technologies: Unity3D, WebGL, iOS, Android.
Games Director at FE GAMES
January 1, 2017 - January 1, 2023Directed, developed and deployed fully 3D immersive casual to mid-core mobile games; managed design, production pipelines and core systems.
Games Director at FE GAMES
January 1, 2017 - January 1, 2023Led Hexa Core, a 3D tactical puzzle game; responsibilities included game design, project management, core game systems, stats design and level design; Platforms: iOS/Android; Tools: Unity3D, Autodesk 3D Studio Max.
Lead Games Developer at APPASIA STUDIO
January 1, 2014 - January 1, 2016Coordinated with programmers and artists to produce 'Seven Ate Nine' and other mobile games; focus on puzzle and runner genres; platform: iOS/Android.
Senior Games Developer at GRUDEN
January 1, 2011 - January 1, 2014Amaze Ball and Donut Island AR projects; AR R&D, prototyping, 3D modeling, art direction, project management and technical leadership.
Wings of Aces at GRUDEN
January 1, 2011 - January 1, 20143D Third Person Endless Runner fighter jet action game; responsibilities included game design, concept art, 3D production and project management.
Deluxe Video Poker at APPASIA STUDIO
January 1, 2014 - January 1, 2016Numbers matching puzzle game; collaboration with team to develop and refine the game.
Games Engineer at M2O SOLUTIONS (Merged into Gruden)
January 1, 2010 - January 1, 2011Smokin’ Brothers: 3D cooking space management puzzle game; Cheecoting: 3D marble racing; Mikado: level design & cutscenes; contributions to core mechanics and 3D integration.
Software Engineer at ACTIVATE Sdn. Bhd.
January 1, 2006 - January 1, 2010VR-10 & Operation M.A.C.E: competitive multiplayer 3D game; 3D modeling and world creation; tools: Torque, DirectX, C++.
Software Engineer at WEBSE Sdn. Bhd.
January 1, 2005 - January 1, 2006E-CRM and E-Insurance systems; UI framework, business logic and database integration.
Software Engineer at ACTIVATE Sdn. Bhd.
January 1, 2006 - January 1, 2010MigoCity and Steel Odyssey: avatar customization, social app; 3D rendering, UI prototyping.
Education
Bachelor’s degree (Hons) in Computer Science (Software Engineering) at INTI International University
January 1, 2000 - January 1, 2004Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet, Professional Services, Education
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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