Available to hire
I am a game developer and full stack web developer. I’m available to assist with all stages of the project, from design to implementation to long-term maintenance. I am experienced with C#, Python, JS, HTML, CSS, and PHP, as well as working with the Unity game engine.
Skills
Work Experience
Senior TA: Small Team Software Development at Wesleyan University
May 1, 2025 - October 21, 2025Designed and taught preparatory courses to 40 students; introduced game design and development concepts using C#, Unity, and Godot; covered core gameplay loops, AGILE methodology, engine selection, and best practices; oversaw biweekly design/code reviews; administered Hackathons and supervised four TAs in course management and student assistance.
Writer, Programmer at Wesleyan University – Honors Thesis
April 1, 2025 - October 21, 2025Implemented Sequential Monte Carlo sampling to generate redistricting ensembles using Python and R; constructed demographic and geographic weighting to simulate differing initial conditions; utilized tidyverse for automated large-scale data processing and visualization.
Designer, Developer at Terrain Hole Utilities
March 31, 2025 - October 21, 2025Created an open-source suite of C# functions and classes to create holes and manage hole map textures in Unity Terrain at runtime, enabling real-time terrain manipulation; authored documentation and submitted to the Unity Asset Store for review.
Full Stack Developer at Vineyard Sound
August 31, 2024 - October 21, 2025Maintained and expanded the organization’s web page using an SQL database; connected frontend and backend to enable dynamic page updates; developed tools with Square and Google Sheets APIs to automate seat reservations and bookkeeping.
TA: Software Engineering at Wesleyan University
December 1, 2023 - October 21, 2025Studied web and application development stacks, focusing on LAMP; developed and taught lessons in Software Engineering and Web Development using React; engaged in peer programming and code reviews during biweekly office hours.
Gameplay/Level Designer, Programmer at Rock Hunting with Mohs
May 31, 2023 - October 21, 2025Developed an educational game for 2nd–5th graders about geology; followed AGILE; designed, wrote, implemented, tested four levels with 19 NPC interactions and 10 puzzles using Unity and C#; led development and presented to industry professionals; won first prize.
Education
B.A. with Honors in Computer Science and Interactive Media at Wesleyan University
September 1, 2021 - May 1, 2025Qualifications
Industry Experience
Education, Media & Entertainment, Non-Profit Organization, Software & Internet, Professional Services
Skills
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