I am a remote-ready CGI artist with 15+ years delivering photorealistic product visualizations for global brands such as Lidl, Bosch, Zalando, Puma, Viega, Mondelez, Hornbach, and Bonprix. I specialize in precise modeling, V-Ray rendering, and Digital Twins of complex hardware—hypercars, protective gear, welding helmets, power tools, e-bikes, and abrasives—skills I can directly translate to helmet visualization. I excel in end-to-end remote workflows, CAD cleanup, shader and lighting development, and After Effects polish to produce production-ready assets on tight timelines. My experience spans CAD modeling, asset cleanup, 3D simulations for realistic motion, and close collaboration with international teams to ensure brand-aligned visuals.

Alexandru Molea

PRO

I am a remote-ready CGI artist with 15+ years delivering photorealistic product visualizations for global brands such as Lidl, Bosch, Zalando, Puma, Viega, Mondelez, Hornbach, and Bonprix. I specialize in precise modeling, V-Ray rendering, and Digital Twins of complex hardware—hypercars, protective gear, welding helmets, power tools, e-bikes, and abrasives—skills I can directly translate to helmet visualization. I excel in end-to-end remote workflows, CAD cleanup, shader and lighting development, and After Effects polish to produce production-ready assets on tight timelines. My experience spans CAD modeling, asset cleanup, 3D simulations for realistic motion, and close collaboration with international teams to ensure brand-aligned visuals.

Available to hire

I am a remote-ready CGI artist with 15+ years delivering photorealistic product visualizations for global brands such as Lidl, Bosch, Zalando, Puma, Viega, Mondelez, Hornbach, and Bonprix. I specialize in precise modeling, V-Ray rendering, and Digital Twins of complex hardware—hypercars, protective gear, welding helmets, power tools, e-bikes, and abrasives—skills I can directly translate to helmet visualization.

I excel in end-to-end remote workflows, CAD cleanup, shader and lighting development, and After Effects polish to produce production-ready assets on tight timelines. My experience spans CAD modeling, asset cleanup, 3D simulations for realistic motion, and close collaboration with international teams to ensure brand-aligned visuals.

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Work Experience

CGI Artist at ORENDT Studios GmbH
December 1, 2020 - Present
Delivered 500+ CGI stills/animations and Digital Twins for Lidl, Bosch, Zalando, Puma, Viega, Douglas, Mann-Filter, Hornbach, Otto, Bonprix, Puma and Bogner. Created precise shaders/lighting for power tools, abrasives, and e-bikes. Developed materials/shaders, lighting, and look development to match product references and brand guidelines. Produced final renders and optimized scenes for quality, consistency, and fast turnaround. Supported CAD modeling, asset cleanup, and 3D simulations to achieve realistic motion/behavior where needed. Managed end-to-end remote workflows: modeling → rendering → compositing for Viega, Puma, and international clients.
3D/2D Designer at Promidea SRL
June 1, 2020 - November 1, 2020
Created 3D models and renders for product visualization and client presentations. Developed CAD models for manufacturing, including production-ready geometry and assemblies. Produced technical documentation for manufacturing (drawings, dimensions, tolerances and visual guides). Prepared 3D printing deliverables for resin printing (print read, part separation, orientation and support-ready exports). Collaborated with production to validate designs, iterate on prototypes and improve manufacturability.
3D Designer Generalist at Regency Company
July 1, 2018 - May 1, 2020
Designed and prototyped various furniture and fitting components. Created 3D mock-ups and visualizations of fully accessorized rooms. Produced 3D modelling for furniture items and components, including accessories, sofas, and kitchen cabinetry. Created 2D CAD drawings and provided CNC- and laser-cut ready files. Simulated different mechanism types for a wide range of furniture components and accessories.
3D Designer at New Class Automobile Development
September 1, 2015 - July 1, 2018
Created detailed 3D designs and visualizations for a hypercar prototype, including bodywork, chassis, interior components, engine covers, rims, and other key parts. Developed the overall hypercar concept, defining the main exterior shape and design direction. Built the company’s brand identity, from logo design to print materials and promotional assets. Designed carbon-fiber and Kevlar phone cases, from concept to production-ready 3D models. Produced technical drawings and documentation for a range of 3D objects.
Freelance 3D/CGI Artist at Self-Employed
May 1, 2009 - January 1, 2015
Delivered diverse product visualizations and animations for remote clients, offering various solutions across 3D and 2D production, as well as post-production.

Education

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Qualifications

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Industry Experience

Retail, Consumer Goods, Manufacturing, Media & Entertainment, Software & Internet