Unity Game Developer with 7+ years of experience developing gameplay systems, interactive features, and performance-optimized mobile games using Unity and Unreal Engine 5. Skilled in C#, gameplay architecture, UI/VFX implementation, and optimization for memory, FPS, and build size. Experienced in developing playable ads using Unity Playworks, implementing monetization features, and collaborating with cross-functional teams in agile development environments.

Alfred Paulus Muyco

Unity Game Developer with 7+ years of experience developing gameplay systems, interactive features, and performance-optimized mobile games using Unity and Unreal Engine 5. Skilled in C#, gameplay architecture, UI/VFX implementation, and optimization for memory, FPS, and build size. Experienced in developing playable ads using Unity Playworks, implementing monetization features, and collaborating with cross-functional teams in agile development environments.

Available to hire

Unity Game Developer with 7+ years of experience developing gameplay systems, interactive features,
and performance-optimized mobile games using Unity and Unreal Engine 5. Skilled in C#, gameplay
architecture, UI/VFX implementation, and optimization for memory, FPS, and build size. Experienced
in developing playable ads using Unity Playworks, implementing monetization features, and
collaborating with cross-functional teams in agile development environments.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Work Experience

Unity Game Developer at KAIJU! Survivor
October 20, 2023 - Present
Developed and maintained high-performance gameplay systems using Unity and C#, implemented UI systems, animations, VFX, and SFX; optimized performance, memory usage, and build size for mobile platforms; collaborated with design, art, and production teams in an agile environment; iterated on gameplay based on feedback and user testing; developed playable ads using Unity PlayWorks for KAIJU! Survivor and Potion Punch 2.
Junior Game Developer at ThinkBIT Solutions
October 20, 2023 - Present
Key projects: Project Kali (UE5 Action RPG) – developed combat mechanics, physics assets, UI systems, and Niagara VFX adjustments; Don't Space Out (Couch Co-op) – designed and implemented gameplay systems, level mechanics, and visual effects; Boss Planet (BCRC, via AmperSa nd – Outs ta ffe d Project) – migrated multi-layer system to Photon Fusion, improved memory management, and reworked chat system.
Freelance & Indie Game Developer at Taktyl Studios
May 20, 2022 - June 20, 2023
Key projects: Meta Arena (Prototype) – developed MOBA prototype and promotional trailer; BTS Wordle – built globally synchronized word game; Sling Shot Defense – designed and developed tower defense game features for Virtual SEA’s 2022 list of most anticipated Philippine games.
Game Developer at Horologium Studios
January 1, 2017 - May 1, 2022
Contributed to game development across Unity and Unreal Engine-based projects; collaborated with cross-functional teams to ship gameplay features and optimize performance.

Education

Bachelor of Science in Information Systems at Adamson University
January 1, 2016 - January 1, 2019

Qualifications

Xbox Game Camp Asia 2024
January 11, 2030 - May 29, 2026
Zenva Unity Development Courses (Multiple)
January 11, 2030 - May 29, 2026
ASP.NET Core Web API Training – Ground Gurus
January 11, 2030 - May 29, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment