Alfred Paulus Muyco
Unity Game Developer with 7+ years of experience developing gameplay systems, interactive features, and performance-optimized mobile games using Unity and Unreal Engine 5.
About
Unity Game Developer with 7+ years of experience developing gameplay systems, interactive features,
and performance-optimized mobile games using Unity and Unreal Engine 5. Skilled in C#, gameplay
architecture, UI/VFX implementation, and optimization for memory, FPS, and build size. Experienced
in developing playable ads using Unity Playworks, implementing monetization features, and
collaborating with cross-functional teams in agile development environments.
- 9 years' experience
- Joined May 2026
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
More experts in Taguig, Philippines
Work experience· 4 roles
Key projects: Project Kali (UE5 Action RPG) – developed combat mechanics, physics assets, UI systems, and Niagara VFX adjustments; Don't Space Out (Couch Co-op) – designed and implemented gameplay systems, level mechanics, and visual effects; Boss Planet (BCRC, via AmperSa nd – Outs ta ffe d Project) – migrated multi-layer system to Photon Fusion, improved memory management, and reworked chat system.
Developed and maintained high-performance gameplay systems using Unity and C#, implemented UI systems, animations, VFX, and SFX; optimized performance, memory usage, and build size for mobile platforms; collaborated with design, art, and production teams in an agile environment; iterated on gameplay based on feedback and user testing; developed playable ads using Unity PlayWorks for KAIJU! Survivor and Potion Punch 2.
Key projects: Meta Arena (Prototype) – developed MOBA prototype and promotional trailer; BTS Wordle – built globally synchronized word game; Sling Shot Defense – designed and developed tower defense game features for Virtual SEA’s 2022 list of most anticipated Philippine games.
Education
Certifications and awards
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