Experienced Unity Developer with 14+ years in the mobile gaming industry, combining deep technical expertise with a product-driven mindset. Led development of high-ranking puzzle games from concept to live ops, collaborated closely with product and art teams, and integrated features that directly impacted user engagement and retention. Adept at balancing speed and quality, aligning engineering efforts with business goals, and delivering polished player experiences across platforms.

Alexander Romashov

Experienced Unity Developer with 14+ years in the mobile gaming industry, combining deep technical expertise with a product-driven mindset. Led development of high-ranking puzzle games from concept to live ops, collaborated closely with product and art teams, and integrated features that directly impacted user engagement and retention. Adept at balancing speed and quality, aligning engineering efforts with business goals, and delivering polished player experiences across platforms.

Available to hire

Experienced Unity Developer with 14+ years in the mobile gaming industry, combining deep technical expertise with a product-driven mindset. Led development of high-ranking puzzle games from concept to live ops, collaborated closely with product and art teams, and integrated features that directly impacted user engagement and retention. Adept at balancing speed and quality, aligning engineering efforts with business goals, and delivering polished player experiences across platforms.

See more

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Language

Russian
Fluent
English
Advanced

Work Experience

Senior Unity Developer at Playtika
January 31, 2015 - October 5, 2025
Maintained and evolved a high-traffic mobile game (Best Friends) as part of a cross-functional team. Refactored legacy components into modular, modern architecture using DI and asynchronous workflows. Simplified integration with core systems, reducing inter-team support requests and onboarding time. Enhanced system transparency and documentation to enable more predictable feature delivery.
Senior Unity Developer at Easybrain
November 30, 2022 - October 5, 2025
Led end-to-end development of Nonogram.com, designing scalable architecture and gameplay systems. Collaborated with product and art teams to deliver new features and content, boosting rankings. Contributed to Sudoku.com by optimizing UI and gameplay responsiveness. Supported long-term project stability with modular code and reliable workflows.
Unity Developer (R&D) at EPAM Systems
September 30, 2018 - October 5, 2025
Developed AR/VR applications and prototypes for clients like SAP and Schlumberger using Unity, HoloLens, and Kinect. Built real-time interaction systems and procedural 3D environments for high-impact demos. Led technical R&D efforts, producing show-ready solutions for industry events. Improved rendering and performance on constrained devices.
Unity / iOS Developer at Carpazzi Soft
February 29, 2016 - October 5, 2025
Developed and launched mobile games (Shape Invaders, Emma’s World) using Unity for iOS and Android. Implemented game mechanics, UI, and effects while optimizing performance. Integrated third-party SDKs and maintained build pipelines. Improved visual quality and reduced app size.
iOS Developer at EME LLC
August 31, 2014 - October 5, 2025
Built and released iOS games and apps (The Rainbow ers, Face Me) using Objective-C and C++. Created game logic, physics, UI, and level design. Integrated social network features, ads, and analytics to support growth and monetization. Optimized performance and asset usage.
Lead Unity Developer at EON Games
February 1, 2025 - Present
Leading the technical direction of a new mobile puzzle title, defining architecture and core systems. Managing development workflows and supporting a small engineering team focused on rapid iteration. Driving integration of modern Unity practices (DI, Addressables, CI pipelines) for future scalability. Collaborating with product teams to align implementation with evolving feature requirements.

Education

B.Sc. in Computer Science at Belarusian State University of Informatics and Radio Electronics
January 11, 2030 - January 1, 2012

Qualifications

Data-Driven Product Management
January 1, 2023 - October 5, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Hire a Game Developer

We have the best game developer experts on Twine. Hire a game developer in Krakow today.