Alistair Collins
I am an award-winning Unity and C developer with over a decade of experience delivering polished, versatile interactive products across games, mobile apps, and immersive technologies.
About
I am an award-winning Unity and C# developer with over a decade of experience delivering polished, versatile interactive products across games, mobile apps, and immersive technologies. I am equally comfortable leading teams or working independently on full-stack Unity projects—from gameplay systems and UI to 3D art, audio, and deployment.
I have shipped across Nintendo Switch, iOS, Android, Web, VR/AR, and experimental platforms. I am known for creativity and calm under pressure and a commitment to excellence from concept to completion.
- 8 years' experience
- Joined July 2025
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
- Education
- Manufacturing
- Professional Services
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Work experience· 21 roles
Lead developer for Myxa, a mobile music app enabling users to remix tracks from artists like Ellie Goulding and John Newman, built using Unity, C# and Firebase. Built scalable audio mixing, recording, and saving systems; integrated dynamic UI with Firebase backend.
Lead developer for Myxa, a mobile music app built using Unity, C# and Firebase. Responsibilities included building scalable audio mixing, recording, and saving systems and integrating dynamic UI with Firebase backend.
Designed and developed multi-layer smart-room games using Unity and proprietary SDKs; led a full overhaul of Angry Birds and Temple of Coins, improving gameplay, pacing, and physical interaction systems, contributing design experience to Squid Game. Managed a small team of developers and artists; created original prototypes for Escape AI.
Education· 7
Certifications and awards
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