Available to hire
Hi, I’m Alistair Collins, a lead Unity and C# developer with over a decade of experience delivering polished, versatile interactive products across games, mobile apps, and immersive tech. I thrive under pressure and am equally comfortable leading teams or driving full-stack unit projects from concept to completion.
In recent roles I’ve shipped for Nintendo Switch, mentored designers and developers, and built live systems for scalable audio, AR/VR experiences, and metaverse builds. I’m passionate about turning ideas into engaging, performant experiences that blend storytelling, gameplay, and technology.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Game Developer at NeverSleep Games
December 1, 2023 - June 1, 2024Developing an action-platformer game titled Bee Hive using Unity and C# for the Nintendo Switch, responsible for all aspects of game development including programming, level design, 3D modelling, texturing, animation, sound and music, testing and narrative. Also completing freelance projects alongside seasonal physical work and parenting.
Lead Unity Developer at WeAgile
January 1, 2025 - May 31, 2025Lead developer for Myxa, a mobile music app built using Unity, C# and Firebase. Responsibilities included building scalable audio mixing, recording, and saving systems and integrating dynamic UI with Firebase backend.
Game Designer at Immersive Gamebox
January 1, 2023 - December 31, 2023Designed and developed multiplayer smart-room games using Unity and proprietary SDKs. Led overhauls of games such as Angry Birds and Temple of Coins, improving gameplay, pacing, and physical interaction systems. Managed a small team of developers and artists and created original prototypes for Escape AI. Delivered experiences combining real-world motion, AR, and narrative elements.
Senior Metaverse Developer at Vegas City
April 1, 2022 - January 31, 2023Led development on branded metaverse experiences in Decentraland for clients including Unilever, Grey Goose, Australian Open, and La Liga. Created fully explorable and feature-rich 3D worlds using Typescript, 3ds Max, and Blender, with interactive games, video walls, and NFT integrations.
Unity Developer at Panivox
July 1, 2021 - March 31, 2022Core engineer on RichCast, a voice-controlled interactive storytelling app for mobile and desktop built in Unity and C#. Developed custom Objective-C and Swift plugins for iOS integration, significantly reducing STT latency. Optimized core systems and enhanced app responsiveness on older devices.
Senior Unity Developer at Atticus Digital
September 1, 2019 - May 31, 2021Technical lead for VR training simulations on Meta Quest used by clients such as Saudi Aramco, Thales, and Welsh Water. Built immersive AR visualisation tools for The Royal Mint and Earthwatch Institute using Unity and Objective-C. Mentored junior developers, managed codebase architecture, and delivered end-to-end project launches.
Mobile App Development Manager at Mrs Wordsmith
February 1, 2018 - June 30, 2019Led development of core app features including in-app purchases, rewards systems, dynamic updates, STT, content delivery, and gameplay mechanics, using C# and Objective-C. Contributed to gameplay polish, optimization, and feature additions during live operations.
Unity Game Developer at Kuato Studios
April 1, 2017 - January 31, 2018Developed educational and branded games using Unity and C#. Built cross-platform plugins interfacing C#, Objective-C, and Java for seamless integration across mobile and game storybook generation. Contributed to gameplay polish, optimization, and feature additions during live operations.
World QA Manager at Gameloft
February 1, 2016 - February 28, 2017Promoted from QA Tester to lead a global team managing QA for top mobile titles. Oversaw issue tracking (JIRA), device testing, and team scheduling for multilingual teams. Known for precision documentation, system understanding, detailed reports, and creative edge-case testing.
Lead Unity Developer at We Agile
May 1, 2025 - May 1, 2025Lead developer for Myxa, a mobile music app enabling users to remix tracks from artists like Ellie Goulding and John Newman, built using Unity, C# and Firebase. Built scalable audio mixing, recording, and saving systems; integrated dynamic UI with Firebase backend.
Game Designer at Immersive Gamebox
December 1, 2023 - December 1, 2023Designed and developed multi-layer smart-room games using Unity and proprietary SDKs; led a full overhaul of Angry Birds and Temple of Coins, improving gameplay, pacing, and physical interaction systems, contributing design experience to Squid Game. Managed a small team of developers and artists; created original prototypes for Escape AI.
Senior Metaverse Developer at Vegas City
January 1, 2023 - January 1, 2023Led development on branded metaverse experiences in Decentraland for clients including Unile ver, Grey Goose, Australian Open, and La Liga. Created fully explorable and feature-rich 3D worlds using TypeScript, 3ds Max, and Blender, embedded with interactive games, video walls, and NFT integrations.
Unity Developer at Panivox
March 1, 2022 - March 1, 2022Core engineer on Rich Cast, a voice-controlled interactive storytelling app for mobile and desktop built in Unity and C#. Developed custom Objective-C and Swift plugins for iOS integration, reduced STT latency significantly. Optimized core systems and enhanced app responsiveness on older devices.
Senior Unity Developer at Atticus Digital
May 1, 2021 - May 1, 2021Technical lead for VR training simulations on Meta Quest; developed apps used by major clients including Saudi Aramco, Thales, and Welsh Water. Built immersive AR visualisation tools for The Royal Mint and Earthwatch Institute using Unity and Objective-C. Mentored junior devs, managed codebase architecture and delivered end-to-end project launches.
Mobile App Developer Manager at Mrs Wordsmith
June 1, 2019 - June 1, 2019Led the development of their app’s core features, including in-app purchases, rewards systems, dynamic app updates, STT, content delivery systems and core gameplay mechanics, written in C# and Objective-C. Contributed to gameplay polish, optimization, and feature additions during live ops cycle.
Unity Game Developer at Kuato Studios
January 1, 2018 - January 1, 2018Developed educational and branded games (e.g., Famous Five, Shopkins Happy Places) using Unity and C#. Built a bespoke cross-platform plugin layer interfacing C#, Objective-C, and Java for seamless integration across mobile and game storybook generation. Contributed to gameplay polish, optimization, and feature additions during live ops cycle.
World QA Manager at Gameloft
February 1, 2017 - February 1, 2017Promoted from QA Tester to global team managing QA for top mobile titles: Asphalt, Order & Chaos, Sniper Fury, and Gods of Rome. Overseer of issue tracking (JIRA), device testing, and team scheduling for multilingual, multi-timezone teams. Known for precise documentation, deep system understanding, detailed reporting and creative testing edge-case discovery.
Education
Bachelor of Science with Honors at University of Bolton
January 1, 2015 - December 31, 2015A Levels at Hautlieu School
January 1, 2011 - December 31, 2011GCSE at Le Rocquier School
January 1, 2009 - December 31, 2009Bachelor of Science with Honours in Game Design (2:1) at University of Bolton
January 11, 2030 - January 1, 2015Qualifications
Certified Scrum Master (CSM)
January 1, 2025 - December 31, 2025Industry Experience
Gaming, Media & Entertainment, Software & Internet, Education, Manufacturing
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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