A skilled and passionate 3D Artist based in Pakistan. Pursuing Fine Arts (Sculptor) and Game Development since 2019. I apply my passion and expertise in 3D Character, Creature and Prop creation to deliver photorealistic and stylized materials depending upon the project. I specialize in texture painting, sculpting, and shading, using tools such as Blender, Pixologic Zbrush, Marmoset Toolbag 4, Adobe Substance 3D Painter, Adobe Photoshop, Marvelous Designer and Unreal Engine. I also have a strong background in fine arts, anatomy, lighting, and colour theory, which helps me in observation to create realistic and appealing characters, creatures, props and environment. My goal is to continue to grow as a 3D Artist and Fine Artist and to contribute to amazing stories and experiences.
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