I’m a 3D Artist with over 12 years of experience in modeling and rendering for both architecture and games. My work ranges from high-end architectural visualization using V-Ray, Corona, and Unreal Engine 5, to game asset production including characters and props, covering all stages from high poly sculpting to low poly modeling, baking, and texturing.
I’m passionate about storytelling through visuals and always aim to bring depth and realism to my creations. You’ll find in this portfolio a variety of projects that showcase my versatility, attention to detail, and strong technical skills.
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Developed a complete 3D environment for an interior and exterior architectural visualization. Responsible for modeling all spaces based on reference plans and design concepts, optimizing assets for real-time and high-quality rendering. Adjusted materials, lighting, and camera compositions to ensure photorealistic results in the final renders. Collaborated closely with the design team to maintain visual accuracy and meet project deadlines.
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