Available to hire
Creative leader with 7+ years of art direction and visual development experience across AAA, AA, and collectible game projects. Strong focus on environment art, lighting, and mood/atmosphere-driven visual storytelling—helping teams define clear visual direction and deliver top-tier results under tight timelines.
Skilled in reviewing and approving artwork against brand and quality standards, mentoring artists, and partnering with stakeholders and cross-functional teams to elevate final deliverables. Proficient with Unreal Engine 5 and professional art pipelines using Blender, Maya, Substance Painter, and Adobe tools.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Arabic
Advanced
Persian
Fluent
Work Experience
Creative Director at Polygon Labs
March 1, 2023 - August 31, 2024Directed visual development, environment art, and lighting/mood design for collectible 3D assets, supporting strong collectible sales performance. Reviewed and approved final artwork for key clients (including Shatel Telecommunications' interactive booth and ACE Action Studio), ensuring atmosphere, brand consistency, and high visual quality; increased client engagement by 20%. Set creative direction across Adobe Creative Suite and Maya production pipelines, reducing project turnaround time by 30% without sacrificing quality.
Senior Game Artist at Gameloft
August 1, 2021 - December 31, 2023Directed and produced concept art, 2D assets, and 3D character/environment art for AAA IPs including Dragon Mania Legends and March of Empires. Raised the visual bar across multiple simultaneous titles, contributing to a 50% increase in client acquisition.
Game Artist at The Sandbox / Metaverse Alliances
May 1, 2020 - December 31, 2022Co-led visual strategy and environment art direction for virtual worlds across Sandbox, MonaVerse, and Spatial, including The Smurfs, The Walking Dead, and Snoop Dogg limited-time experiences. Partnered with technical teams to optimize art pipelines and improve efficiency by 25%.
Concept Artist at Concealand
March 1, 2018 - May 31, 2020Directed visual style and delivered concept art, promotional materials, and splash screens for three AA titles. Focused on moody, atmosphere-driven environments for VR experiences, boosting user engagement by 15% through distinctive visual direction.
Education
Master of Fine Arts — Digital Arts at Bowling Green State University
January 1, 2019 - January 1, 2021Bachelor of Architectural Engineering at University of Tehran
January 1, 2014 - January 1, 2018Qualifications
Industry Experience
Gaming, Media & Entertainment, Education
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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