Hi, I'm Alpesh Parekh, a 3D Concept Artist with over 10 years of experience creating immersive visual designs for games and cinematic productions. I specialize in animation, 3D modeling, and environment design, and I enjoy leading teams to develop innovative solutions across diverse artistic styles. I’m passionate about enhancing storytelling with cutting-edge techniques and collaboration to deliver high-quality results and engaging user experiences. Throughout my career, I’ve worked on VR game assets, 3D printing models, and cinematic environments, using tools like Unity, Unreal Engine, Maya, Blender, and ZBrush. I thrive on transforming complex ideas into compelling visual stories, working closely with cross-functional teams to align creative visions with project goals, and continuously refining my skills to stay at the forefront of the industry.

Alpesh Parekh

Hi, I'm Alpesh Parekh, a 3D Concept Artist with over 10 years of experience creating immersive visual designs for games and cinematic productions. I specialize in animation, 3D modeling, and environment design, and I enjoy leading teams to develop innovative solutions across diverse artistic styles. I’m passionate about enhancing storytelling with cutting-edge techniques and collaboration to deliver high-quality results and engaging user experiences. Throughout my career, I’ve worked on VR game assets, 3D printing models, and cinematic environments, using tools like Unity, Unreal Engine, Maya, Blender, and ZBrush. I thrive on transforming complex ideas into compelling visual stories, working closely with cross-functional teams to align creative visions with project goals, and continuously refining my skills to stay at the forefront of the industry.

Available to hire

Hi, I’m Alpesh Parekh, a 3D Concept Artist with over 10 years of experience creating immersive visual designs for games and cinematic productions. I specialize in animation, 3D modeling, and environment design, and I enjoy leading teams to develop innovative solutions across diverse artistic styles. I’m passionate about enhancing storytelling with cutting-edge techniques and collaboration to deliver high-quality results and engaging user experiences.

Throughout my career, I’ve worked on VR game assets, 3D printing models, and cinematic environments, using tools like Unity, Unreal Engine, Maya, Blender, and ZBrush. I thrive on transforming complex ideas into compelling visual stories, working closely with cross-functional teams to align creative visions with project goals, and continuously refining my skills to stay at the forefront of the industry.

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Language

English
Advanced

Work Experience

3D Concept Artist at Future House Studios
September 1, 2021 - June 5, 2024
Lead 3D concept development for video games and cinematics by creating immersive environments and props. Drive technical solutions in Unity and Unreal Engine while streamlining asset creation workflows across Maya, Blender, and ZBrush. Collaborate with teams to develop character art, weapon designs, and creature animations, maintaining consistent visual style. Implement advanced version control practices using Git and Perforce, and develop innovative 3D environments and interactive elements for VR games with advanced lighting and particle systems to enhance player immersion.
Graphic Designer / Illustrator at Alindus
March 1, 2020 - December 31, 2020
Designed 2D/3D game assets optimized for VR in Unity/Unreal to enhance user engagement. Collaborated on asset development ensuring technical accuracy and artistic quality. Prepared 3D printing models in STL/OBJ formats, utilized CAD software for technical drawings, and coordinated with cross-functional teams to implement user experiences post-launch. Created UI wireframes, prototypes, and motion design elements using Figma, Sketch, Adobe XD, and After Effects. Led design strategies and streamlined design production workflows through automated asset generation, elevating brand storytelling and visual communication.
Intern Illustrator at Cohome
September 1, 2019 - December 31, 2019
Designed engaging illustrations for social media platforms, enhancing brand identity and audience engagement. Created concept art for characters, environments, and props supporting AAA games and cinematic projects using keyshot, V-ray, and Unreal engine. Produced high-quality 3D assets using Maya, Blender, and Zbrush, collaborating cross-functionally with art directors and developers to align with project goals. Maintained organized files and refined artistic techniques via feedback, contributing to immersive visuals that improve player experience and narrative engagement.
Illustrator at Graphyte Studio
June 1, 2014 - April 30, 2015
Developed creative visual assets for multi-platform social media campaigns applying modern design principles to strengthen brand recognition. Collaborated with art directors on character concept art and 3D models for game development. Optimized workflow through file organization and documentation, elevated visual storytelling with innovative design, and refined assets based on stakeholder feedback to ensure quality standards. Created compelling concept art and illustrations that supported project approvals and enhanced user engagement.
Pre-Production Faculty at Frameboxx Animation and Visual Effects Institute
June 1, 2013 - April 30, 2014
Developed and delivered intensive animation workshops tailored to professional skill enhancement. Managed curriculum development aligned with industry demands and participant skill levels. Monitored student achievements, oversaw studio and digital lab management including resources and inventory. Facilitated student enrollment and satisfaction, built partnerships for showcasing student artwork to enhance brand visibility and real-world exposure. Streamlined operations through inventory management and comprehensive student performance tracking, and orchestrated 3D concept design projects while maintaining detailed expense and performance records.

Education

Masters at University of the Cumberlands
January 1, 2021 - May 1, 2022
Masters at Academy of Art University
January 1, 2018 - December 31, 2019
Diploma at Sheth C.N. College of Fine Art
January 1, 2013 - May 1, 2013

Qualifications

Certified Graphic Design
January 1, 2013 - December 31, 2013

Industry Experience

Gaming, Media & Entertainment, Education, Non-Profit Organization