I am a game designer with a background in software engineering and hands-on experience in managing immersive game projects. I enjoy blending technical creativity with project management to develop engaging and innovative gaming experiences across platforms like Unreal Engine, Unity, and Roblox. Working remotely, I thrive on driving projects that deliver quality and meet deadlines. Passionate about creating dynamic gameplay and interactive environments, I have contributed to multiple gaming projects developing mechanics, AI systems, and procedural generation algorithms. I aim to continue growing as a versatile game professional while fostering engaging player communities.

AMANI MNZAVAS

I am a game designer with a background in software engineering and hands-on experience in managing immersive game projects. I enjoy blending technical creativity with project management to develop engaging and innovative gaming experiences across platforms like Unreal Engine, Unity, and Roblox. Working remotely, I thrive on driving projects that deliver quality and meet deadlines. Passionate about creating dynamic gameplay and interactive environments, I have contributed to multiple gaming projects developing mechanics, AI systems, and procedural generation algorithms. I aim to continue growing as a versatile game professional while fostering engaging player communities.

Available to hire

I am a game designer with a background in software engineering and hands-on experience in managing immersive game projects. I enjoy blending technical creativity with project management to develop engaging and innovative gaming experiences across platforms like Unreal Engine, Unity, and Roblox. Working remotely, I thrive on driving projects that deliver quality and meet deadlines.

Passionate about creating dynamic gameplay and interactive environments, I have contributed to multiple gaming projects developing mechanics, AI systems, and procedural generation algorithms. I aim to continue growing as a versatile game professional while fostering engaging player communities.

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Experience Level

Expert
Expert
Expert

Work Experience

Game Designer / Developer at GX.games
January 1, 2022 - Present
Led the design and development of immersive gameplay projects including 'Hotel Diablo' which used the GX.games 2D system to create puzzle-filled environments. Developed space navigation mechanics and enemy AI for 'The Last Stand' using GameMaker to enhance player engagement. Designed advanced missile interception systems in 'Blackwing Stronghold,' improving player interaction through skill-based challenges.
Game Developer at Unity
January 1, 2020 - Present
Created procedural generation algorithms for 'Legend of the Crystal Cave' to enhance player engagement and community collaboration. Developed virtual reality-based phobia treatment experiences in 'Exposure Therapy' using adaptive challenges and user feedback mechanisms to improve mental well-being accessibility.
Game Developer at Unreal Engine
January 1, 2024 - Present
Developed immersive parkour mechanics and photorealistic landscapes in 'Shadows of the Savannah' using Unreal Engine 5, C++, and Lumen, aimed at enhancing player engagement and appreciation for historical narratives.
Game Designer at Tabletop Simulator
January 1, 2022 - Present
Designed and developed interactive game mechanics for 'HomeFit,' a card-based workout routine, and 'Eleven Pillars,' a strategic movement and jumping game. Utilized Luna, TTS Scripting, and JSON to create engaging and competitive gameplay experiences.

Education

Bachelor of Arts at Arizona State University
August 1, 2019 - May 31, 2022

Qualifications

Mobile Game Development
January 11, 2030 - July 18, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment
    paper The Last Stand

    Built space navigation mechanics and enemy Al using GameMaker to challenge players with dynamic evasion tactics, creating an engaging experience of survival and triumph under constant pressure.