Berlin-based 3D Motion Designer, 3D Artist, VFX Artist and Creative Technologist with 8+ years of experience creating CGI, motion graphics, product visuals, FX-driven animation, compositing, lighting, rendering and artist-facing tools. I help studios, brands and creative teams turn ideas into polished 3D visuals, motion pieces and production-ready assets. My workflow covers Maya, Houdini, Cinema 4D, Blender, Nuke, After Effects, Unreal Engine, Arnold, Redshift, Karma/Solaris and Python/MEL automation. I’m the founder of Reimagine FX, a 3D/VFX education and creative-technology platform with 20K+ YouTube subscribers and 1,000+ students. I also build practical tools for artists, including Viewport 3D and Maya Viewer for iOS, Scene Intel for Maya, RFX Nuke Diagnostic Suite, procedural maps, VDB packs, HDRI lighting kits and other production assets. Best fit projects: 3D motion design, CGI/product animation, VFX and compositing, Houdini FX, realtime/Unreal visuals, technical art, creative technology, tool-driven pipelines and AI-assisted visual workflows.

AMAR DATTATRAY SHINDE

Berlin-based 3D Motion Designer, 3D Artist, VFX Artist and Creative Technologist with 8+ years of experience creating CGI, motion graphics, product visuals, FX-driven animation, compositing, lighting, rendering and artist-facing tools. I help studios, brands and creative teams turn ideas into polished 3D visuals, motion pieces and production-ready assets. My workflow covers Maya, Houdini, Cinema 4D, Blender, Nuke, After Effects, Unreal Engine, Arnold, Redshift, Karma/Solaris and Python/MEL automation. I’m the founder of Reimagine FX, a 3D/VFX education and creative-technology platform with 20K+ YouTube subscribers and 1,000+ students. I also build practical tools for artists, including Viewport 3D and Maya Viewer for iOS, Scene Intel for Maya, RFX Nuke Diagnostic Suite, procedural maps, VDB packs, HDRI lighting kits and other production assets. Best fit projects: 3D motion design, CGI/product animation, VFX and compositing, Houdini FX, realtime/Unreal visuals, technical art, creative technology, tool-driven pipelines and AI-assisted visual workflows.

Available to hire

Berlin-based 3D Motion Designer, 3D Artist, VFX Artist and Creative Technologist with 8+ years of experience creating CGI, motion graphics, product visuals, FX-driven animation, compositing, lighting, rendering and artist-facing tools.

I help studios, brands and creative teams turn ideas into polished 3D visuals, motion pieces and production-ready assets. My workflow covers Maya, Houdini, Cinema 4D, Blender, Nuke, After Effects, Unreal Engine, Arnold, Redshift, Karma/Solaris and Python/MEL automation.

I’m the founder of Reimagine FX, a 3D/VFX education and creative-technology platform with 20K+ YouTube subscribers and 1,000+ students. I also build practical tools for artists, including Viewport 3D and Maya Viewer for iOS, Scene Intel for Maya, RFX Nuke Diagnostic Suite, procedural maps, VDB packs, HDRI lighting kits and other production assets.

Best fit projects: 3D motion design, CGI/product animation, VFX and compositing, Houdini FX, realtime/Unreal visuals, technical art, creative technology, tool-driven pipelines and AI-assisted visual workflows.

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Language

English
Fluent
German
Beginner
Hindi
Fluent
Marathi (Marāṭhī)
Fluent

Work Experience

Founder / 3D Motion Designer / Creative Technologist at Reimagine FX
January 1, 2020 - Present
Built Reimagine FX into a 3D/VFX education, tools, and creative-technology platform with 20K+ YouTube subscribers and 1,000+ students. Created motion design, CGI, FX, lighting, rendering, compositing, digital assets, tutorials, and studio-style production workflows for artists and learners. Developed Scene Intel for Maya (intelligent scene-analysis and workflow assistance) and the RFX Nuke Diagnostic Suite (production-support toolkit refined through 100+ diagnostic tests). Produced production-ready digital asset packs (VDB, HDRI studio light kits, terrain maps, water/cloth/procedural surface packs). Built websites and creator workflows including AI/multi-agent systems for research, job tracking, content production, and pipeline automation.
3D Motion Designer / Senior 3D Artist at Times and Trends Academy
June 1, 2020 - February 29, 2024
Designed and produced 3D motion graphics, title sequences, kinetic typography, product visualization animations, CG advertising visuals, and educational campaign assets. Led full 3D shot creation end-to-end: concept/blockout through modeling, texturing, lighting, rendering, compositing, review, and final delivery. Built polished lighting/look-development setups using Arnold with HDR lighting and consistent render-pass workflows. Mentored junior artists on animation timing, modeling, shading, lighting, rendering, compositing, and production discipline.
3D Motion and FX Artist at Arena Animation
April 1, 2019 - May 31, 2020
Created simulation-driven motion graphics and cinematic FX elements including smoke, fire, fluids, destruction, particles, cloth, and abstract procedural motion using Houdini and Maya. Developed VDB-based volumetric assets and optimized FX elements for lighting, rendering, compositing, and final media delivery. Supported look development by matching simulation elements with scene lighting, shading, color, and final comp direction.
3D Motion and VFX Support (Production Roles) at Rise Up Art; InfiniteVisions Productions; PixelForge Studios
January 1, 2016 - December 31, 2019
Supported VFX, compositing, motion graphics, camera layout, shot preparation, and CG/live-action integration. Created multi-layer composites, keying, rotoscoping, color grading, projection setups, and promotional motion graphics/campaign assets for digital and print visuals.

Education

B.A. Visual Effects and 3D Animation at SAE Institute Berlin
January 1, 2024 - January 1, 2026
B.Sc. Animation and Multimedia at The Global Open University
January 1, 2021 - July 7, 2026

Qualifications

NVIDIA DLI: Fundamentals of Working With OpenUSD
January 11, 2030 - July 7, 2026
NVIDIA / Learn OpenUSD: Stage
January 11, 2030 - July 7, 2026
NVIDIA DLI: Generative AI Explained; Agentic AI Explained
January 11, 2030 - July 7, 2026

Industry Experience

Media & Entertainment, Education, Software & Internet, Computers & Electronics
    Viewport 3D - iOS 3D Model Viewer for Artists

    Viewport 3D is an iOS app I built for artists who need a fast way to preview, inspect and present 3D models without opening a full desktop DCC package.

    The app supports common 3D formats including USD/USDZ, OBJ, STL, PLY, FBX, glTF, GLB and DAE, with features for render channels, animation playback, scene statistics, screenshots and AR Quick Look.

    My role covered product direction, UX flow, 3D workflow planning, feature design, testing and creative/technical execution. The project reflects the kind of work I enjoy most: practical tools for artists, clean visual workflows and production-minded creative technology.

    Project link: https://www.twine.net/signin
    App Store: https://www.twine.net/signin
    Portfolio: https://www.twine.net/signin