XR Developer & Interaction Designer | Master’s student at Stockholm University

Tianyu Bao (Amber)

XR Developer & Interaction Designer | Master’s student at Stockholm University

Available to hire

XR Developer & Interaction Designer | Master’s student at Stockholm University

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
See more

Language

English
Fluent

Work Experience

R&D Intern at Ericsson R&D
September 25, 2025 - October 21, 2025
Developed XR prototypes and interactive experiences to showcase Ericsson’s innovations, deployed in external demonstrations promoting Kista Innovation Park and next-generation network concepts. Collaborated with cross-functional teams to explore immersive technologies and their potential applications in future network solutions, including 5G/6G and digital twin scenarios.
XR Engineer at Smart Helmet - Industrial Safety Innovation Project
September 1, 2025 - October 21, 2025
Developed an AI-powered AR safety system integrating Unity, ESP32, and SIM7600 for real-time alerts and AR-guided workflows. Implemented on-device speech recognition with OpenAI Whisper and optimized keyword spotting using fuzzy matching and NLP-based text normalization to ensure high accuracy in noisy environments. Designed natural hand-tracking interaction and built a WebSocket-based communication layer for seamless data exchange between AR glasses and IoT sensors.
XR Program Lead at Ericsson R&D
June 1, 2025 - October 21, 2025
Led the XR program for MR product showcases; developed a Passthrough-based MR project enabling viewing Ericsson products in real space. Implemented interactive features including a Robot Assistant and a custom UI for product exploration. Integrated Ericsson Language Interface (ELI) to support natural language queries for retrieving product information.
VR Developer at AtomCraft
March 1, 2024 - October 21, 2025
Led and developed an interactive VR experience using Unity and Arduino, bridging real-world objects with virtual counterparts. Implemented Hand Grab Interaction on Meta Quest 3 and created 3D-printed components to support tangible interaction.
Game Developer at Independent Project
November 1, 2023 - October 21, 2025
Developed a first-person 3D runner game in Unity, implementing player movement, obstacle mechanics, PowerUps, and dynamic speed scaling. Designed and programmed game UI (distance, score), VFX, SFX, and particle systems to enhance gameplay experience.
Backend Developer at Self-initiated / Online Sales System
April 1, 2023 - October 21, 2025
Implemented a Java-based B/S system with MySQL database and integrated a user-based collaborative filtering recommendation algorithm using the SSM framework.
R&D Intern at Ericsson
September 25, 2025 - October 21, 2025
Developed XR prototypes and interactive experiences to showcase Ericsson’s technological innovations, deployed in external demonstrations promoting Kista Innovation Park and next-generation network concepts. Collaborated with cross-functional teams to explore immersive technologies and their potential applications in future network solutions, including 5G/6G and digital twin scenarios.
R&D Intern at Ericsson
September 1, 2025 - September 1, 2025
Developed XR prototypes and interactive experiences to showcase Ericsson's technological innovations, deployed in external demonstrations promoting Kista Innovation Park and next-generation network concepts. Collaborated with cross-functional teams to explore immersive technologies and their potential applications in future network solutions, including 5G/6G and digital twin scenarios.
XR Program Lead at Ericsson
June 1, 2025 - June 1, 2025
Responsible for the XR program. Developed an MR project with Passthrough, enabling users to view virtual Ericsson products in real space. Designed and implemented interactive features, including a Robot Assistant and custom UI for product exploration. Integrated ELI (Ericsson Language Interface) to enable natural language queries for retrieving product information.
VR Developer at AtomCraft
March 1, 2024 - March 1, 2024
Led and developed an interactive VR experience using Unity and Arduino, integrating real-world objects with virtual counterparts. Implemented Hand Grab Interaction on Meta Quest 3 and created custom physical components via 3D printing to support tangible interaction.
Game Developer at Self-Directed Project
November 1, 2023 - November 1, 2023
Developed a first-person 3D runner game using C# and Unity. Implemented player movement, obstacle mechanics, PowerUp system, and dynamic speed scaling. Designed and programmed game UI (distance, score), VFX, SFX, and particle systems to enhance gameplay experience.
Software Engineer at Independent Project
April 1, 2023 - April 1, 2023
Implemented system using SSM framework, Java language, B/S system, MySQL database and added a user-based collaborative filtering recommendation algorithm.
Intern at Ericsson R&D
September 25, 2025 - September 25, 2025
Developed XR prototypes and interactive experiences to showcase Ericsson’s innovations, deployed in external demonstrations promoting Kista Innovation Park and next-generation network concepts. Collaborated with cross-functional teams to explore immersive technologies and their potential applications in future network solutions, including 5G/6G and digital twin scenarios.
XR Program Lead at MR Product Showcase with ELI Integration
June 25, 2025 - June 25, 2025
Responsible for the XR program. Developed an MR project with Passthrough, enabling users to view virtual Ericsson products in real space. Designed and implemented interactive features, including a Robot Assistant and custom UI for product exploration. Integrated ELI (Ericsson Language Interface) to enable natural language queries for retrieving product information.
XR Developer at Smart Helmet - Industrial Safety Innovation Project
September 25, 2025 - September 25, 2025
Developed an AI-powered AR safety system integrating Unity, ESP32, and SIM7600 for real-time alerts and AR-guided workflows. Implemented on-device speech recognition with OpenAI Whisper and optimized keyword spotting using fuzzy matching and NLP-based text normalization to ensure high accuracy in noisy environments. Designed natural hand-tracking interaction and built a WebSocket-based communication layer for seamless data exchange between AR glasses and IoT sensors.
XR Developer at AtomCraft - Educational VR User Experience
March 1, 2024 - March 1, 2024
Led and developed an interactive VR experience using Unity and Arduino, integrating real-world objects with virtual counterparts. Implemented Hand Grab Interaction on Meta Quest 3 and created custom physical components via 3D printing to support tangible interaction.
Game Developer at 3D Parkour Game Development
November 23, 2023 - November 23, 2023
Developed a first-person 3D runner game using C# and Unity. Implemented player movement, obstacle mechanics, PowerUp system, and dynamic speed scaling. Designed and programmed game UI (distance, score), VFX, SFX, and particle systems to enhance gameplay experience.
Software Developer at Online Sales System Based on Recommendation Algorithm
April 1, 2023 - April 1, 2023
Implemented system using SSM framework, Java language, B/S system, MySQL database and added a user-based collaborative filtering recommendation algorithm.

Education

Master's Degree in Design for Creative and Immersive Technology at Stockholm University
August 1, 2023 - October 21, 2025
Bachelor's Degree in Computer Science and Technology at Nanjing Xiaozhuang University
August 1, 2019 - June 1, 2023
Master’s Degree in Design for Creative and Immersive Technology at Stockholm University
August 1, 2023 - October 21, 2025
Bachelor’s Degree in Computer Science and Technology at Nanjing Xiaozhuang University
August 1, 2019 - June 1, 2023
Master’s Degree in Design for Creative and Immersive Technology at Stockholm University
August 1, 2023 - November 5, 2025
Bachelor’s Degree in Computer Science and Technology at Nanjing Xiaozhuang University
August 1, 2019 - June 1, 2023
Master's Degree at Stockholm University
August 1, 2023 - November 5, 2025
Bachelor’s Degree in Computer Science and Technology at Nanjing Xiaozhuang University
August 1, 2019 - June 23, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Education, Manufacturing, Professional Services, Telecommunications
    paper MR Product Showcase with ELI Integration

    Responsible for the XR program. Developed an MR project with Passthrough, enabling users to view virtual Ericsson products in real space.
    Designed and implemented interactive features, including a Robot Assistant and custom UI for product exploration.
    Integrated ELI (Ericsson Language Interface) to enable natural language queries for retrieving product information.

    paper Smart Helmet - Industrial Safety Innovation Project

    Developed an AI-powered AR safety system integrating Unity, ESP32, and SIM7600 for real-time alerts and AR-guided workflows.
    Implemented on-device speech recognition with OpenAI Whisper and optimized keyword spotting using fuzzy matching and NLP-based text normalization to ensure high accuracy in noisy environments.
    Designed natural hand-tracking interaction and built a WebSocket-based communication layer for seamless data exchange between AR glasses and IoT sensors.