3D artist. Experience in stylised and realism art styles. Comfortable in Blender, Maya, Adobe Suite and Unreal Engine.

Amelia

3D artist. Experience in stylised and realism art styles. Comfortable in Blender, Maya, Adobe Suite and Unreal Engine.

Available to hire

3D artist. Experience in stylised and realism art styles. Comfortable in Blender, Maya, Adobe Suite and Unreal Engine.

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate

Work Experience

Mid-Level Environment Artist at Spliced Inc.
June 1, 2023 - Present
Created high-quality modular environment assets and props in Maya optimized for PC/Console and Mobile. Created PBR materials and trim-sheets in Substance Designer and used various channel packing methods for optimization. Implemented assets into Unreal Engine 5. Dressed levels to fit game narrative. Iterated work based on art-direction and feedback. Created Unreal Editor Tools to optimize the pipeline for the art team. Sculpted in ZBrush and baked hero props in Substance Painter for optimization and high fidelity. Worked on level design prototyping and shader proofs of concept. Collaborated across departments to resolve LOD, collision, and shading bugs. Consistently met deadlines and milestone goals.
Game Artist at Crab.bit
May 1, 2022 - September 1, 2022
Created 2D game assets and animations which I then implemented in Unity. Designed a cast of characters. Created scalable UI assets. Textured 3D props using Substance Painter and Designer. Iterated work based on regular feedback from team members and clients.

Education

BA (Hons) Game Design and Production at University of Abertay Dundee
January 11, 2030 - January 1, 2023

Qualifications

Ninja Kiwi Best Narrative Environment Award
June 1, 2023 - March 4, 2026
Certificate in Abertay Mentorship Programme
January 11, 2030 - March 4, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment