I am the director and producer of Kyrgyzstan's first feature-length AI film. It's a biographical drama about the great writer Chingiz Aitmatov. The film was released in theaters in late spring under the title "To Remain Human" (_Website not available. Sign in: https://www.twine.net/signup_ I have signed a distribution agreement with ASCAR Cinema, Kazakhstan's largest film distributor, for worldwide distribution across streaming platforms. As the film's creator, I understand the full cycle of AI filmmaking and stay up to date with the latest AI model developments. I understand the capabilities and limitations of various models. Teaser trailer: _Website not available. Sign in: https://www.twine.net/signup_ Final trailer: _Website not available. Sign in: https://www.twine.net/signup_

Amil Moskalenko

I am the director and producer of Kyrgyzstan's first feature-length AI film. It's a biographical drama about the great writer Chingiz Aitmatov. The film was released in theaters in late spring under the title "To Remain Human" (_Website not available. Sign in: https://www.twine.net/signup_ I have signed a distribution agreement with ASCAR Cinema, Kazakhstan's largest film distributor, for worldwide distribution across streaming platforms. As the film's creator, I understand the full cycle of AI filmmaking and stay up to date with the latest AI model developments. I understand the capabilities and limitations of various models. Teaser trailer: _Website not available. Sign in: https://www.twine.net/signup_ Final trailer: _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

I am the director and producer of Kyrgyzstan’s first feature-length AI film. It’s a biographical drama about the great writer Chingiz Aitmatov. The film was released in theaters in late spring under the
title “To Remain Human” (Website not available. Sign in: https://www.twine.net/signup
I have signed a distribution agreement with ASCAR Cinema, Kazakhstan’s largest film distributor, for worldwide distribution across streaming platforms. As the film’s creator, I understand the full cycle of AI filmmaking and stay up to date with the latest AI model developments. I understand the capabilities and limitations of various models.
Teaser trailer: Website not available. Sign in: https://www.twine.net/signup
Final trailer: Website not available. Sign in: https://www.twine.net/signup

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Advanced
Russian
Fluent
Italian
Intermediate
German
Beginner

Work Experience

Film Director / Producer (feature-length AI film creator)
May 1, 2024 - Present
Wrote the script and received a copyright agreement from the writer’s heirs. Created a feature-length AI film, obtained distribution certification, and released it in theaters. Mastered the full details of AI film creation and signed a distribution deal with AS CAR Cinema (Kyrgyzstan’s largest film distributor) for worldwide streaming platforms (film: “To Remain Human”).
AI Creator at self-employed
May 1, 2024 - June 26, 2024
Created a short film that participated in the first Reply AI Film Festival and a trailer that took part in the first AI Film Trailer Competition by Curious Refuge. Responsibilities included generating video, stills, audio, music, final editing, script writing, directing, and producing. Plans to develop a full-length film based on a written script.
Team Lead Unity Developer at Tensu.ru
September 1, 2023 - April 30, 2024
Created a multiplayer platform for the game Sports Points (an analogue of Go) featuring 20+ player rooms, chat, sgf-reader/writer, and unlimited move tree saving. Led a team to successfully deliver a complex engineering project on time and within budget.
Senior Unity Developer at MedeuDev
June 1, 2023 - August 31, 2023
Developed several games including color by number, calendar game, and goods sort puzzle. Managed several junior developers to successfully build all projects.
Middle Unity Developer at Delta Vision Games
October 1, 2021 - April 30, 2023
Worked on iterative development of a mobile midcore strategy game within a large team using MVVM, UniRx, and client-server architecture. Responsibilities included game logic, UI, animations, sounds, VFX, game design, and QA tasks.
Unity Developer at Dzoft Limited
July 1, 2021 - October 31, 2021
Developed a large multiplayer 3D game featuring an open, generated world. Completed tasks related to coding with a complex scalable architecture and created custom editors and inspectors using Odin.
Unity Developer at Super App Creator
February 1, 2021 - July 31, 2021
Handled full cycle development of the Delete One Part game. Achieved 170k downloads on Android with 25% day 1 retention and 90k downloads on iOS with 35% day 1 retention. Delivered 150 levels and integrated/customized Admob, Unity IAP, Firebase SDK, Facebook SDK, OneSignal SDK, Appsflyer SDK and multiple paid and free assets.
Founder / Unity Developer (3D printing waste recycling smart sorting station) at Oakec Technologies
July 1, 2020 - Present
Created an innovative 3D printer with a waste recycling function. Developed and created a Smart Waste Sorting Station concept/product. Experience building a startup, pitching and negotiating with investors.
Founder, CEO, CTO at OAK Eco Technologies Inc
March 1, 2018 - June 26, 2024
Created an innovative 3D printer with recycling capabilities and a Smart Waste Sorting Station. Developed the website, application, and software for both the printer and the station.
AI/3D/Game development team lead (leadership and team management)
February 1, 2018 - June 1, 2020
Extensive experience in the game development industry, growing into senior/team lead level. Experience managing a development team and developing large-scale multiplayer games in teams of 50+ people. Also has extensive experience in creative IT.

Education

Applied Mathematics and Computer Science at National Research Nuclear University MEPhI
August 1, 2016 - March 1, 2020
Information Systems and Technologies at MIREA – Russian Technological University
March 1, 2020 - October 1, 2022
High School Diploma at Physics and Mathematics Lyceum EC OF PMSL №61 of E.Yakir
September 1, 2012 - June 1, 2016
Physics and Mathematics at Lyceum (ECOPM SL № 61 of E. Yakir)
September 1, 2012 - June 1, 2016
Applied Mathematics and Computer Science at MEPhI
September 1, 2016 - March 1, 2020

Qualifications

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Industry Experience

Gaming, Software & Internet, Media & Entertainment, Manufacturing, Professional Services, Computers & Electronics, Education