Hi there! I’m Amine, a 3D visualization artist with a strong passion for hard-surface modeling, character creation, and immersive game-ready assets. I love turning real-world references into polished visuals, with a focus on optimized UVs, PBR textures, and real-time engine integration. I thrive in collaborative settings, delivering cinematic showcases and interactive experiences that spark imagination. I’ve been hands-on with Blender, Unreal Engine, Substance Painter, Photoshop, and a suite of tools to design, rig, and animate assets for both interior/exterior visuals and gameplay contexts. I enjoy working across disciplines—from asset creation to technical optimization—and continuously push for high-quality, scalable visuals.

Amine ELOUNEG

Hi there! I’m Amine, a 3D visualization artist with a strong passion for hard-surface modeling, character creation, and immersive game-ready assets. I love turning real-world references into polished visuals, with a focus on optimized UVs, PBR textures, and real-time engine integration. I thrive in collaborative settings, delivering cinematic showcases and interactive experiences that spark imagination. I’ve been hands-on with Blender, Unreal Engine, Substance Painter, Photoshop, and a suite of tools to design, rig, and animate assets for both interior/exterior visuals and gameplay contexts. I enjoy working across disciplines—from asset creation to technical optimization—and continuously push for high-quality, scalable visuals.

Available to hire

Hi there! I’m Amine, a 3D visualization artist with a strong passion for hard-surface modeling, character creation, and immersive game-ready assets. I love turning real-world references into polished visuals, with a focus on optimized UVs, PBR textures, and real-time engine integration. I thrive in collaborative settings, delivering cinematic showcases and interactive experiences that spark imagination.

I’ve been hands-on with Blender, Unreal Engine, Substance Painter, Photoshop, and a suite of tools to design, rig, and animate assets for both interior/exterior visuals and gameplay contexts. I enjoy working across disciplines—from asset creation to technical optimization—and continuously push for high-quality, scalable visuals.

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Language

Arabic
Fluent
French
Fluent
English
Advanced

Work Experience

R&D Engineer at CPH Group
January 1, 2017 - Present
Developed AI-based routing optimization solutions for transportation planning and management systems.
IT & Office Support Specialist at Cyber Sphere
January 1, 2022 - December 31, 2022
Text processing, data entry, and presentation creation in MS Office; packaged image editing, logo design, video montage, and computer maintenance.
Level Designer (Volunteer) at Source Engine Mods Team
January 1, 2022 - December 31, 2022
Created maps and levels using Source Engine; integrated assets in mods and interactive game content; collaborated with modding team to optimize and design content for immersive experiences.
Student Job – Cyber Sphere IT & Office Support Specialist at Cybersphere IT & Office Support
January 1, 2021 - January 1, 2024
Text processing, data entry, and presentation creation in MS Office; image editing, logo design, video montage, and computer maintenance
Level Designer (Volunteer) at Source Engine Modding Team
January 1, 2022 - January 1, 2022
Created maps and levels using Source Engine; integrated assets in mods and interactive experiences. Collaborated with a modding team to design optimized and immersive game content.
Level Designer at Mods Level Design Team (Volunteer)
January 1, 2022 - Present
Created maps and levels using Source Engine; integrated assets in mods; collaborated with a modding team to design optimized and immersive game content.
IT & Office Support Specialist at Cyber Sphere
January 1, 2021 - January 1, 2024
Text processing, data entry, and presentation creation in MS Office; image editing; logo design; video montage; computer maintenance.
IT & Office Support Specialist at Cyber Sphere IT
January 1, 2021 - January 1, 2024
Text processing, data entry, and presentation creation in MS Office; image editing, logo design, video montage, and computer maintenance.
3D Activity Mods Level Designer at Volunteer project (Source Engine mods)
January 1, 2022 - January 1, 2022
Created maps and levels using Source Engine; integrated assets in mods and interactive experiences; collaborated with a modding team to design optimized and immersive game content.
Level Designer at Voluntary – 3D Activities & Mods
January 1, 2022 - December 31, 2022
Created maps and levels using Source Engine; integrated assets in mods and interactive experiences; collaborated with a modding team to design optimized and immersive game content.
IT & Office Support Specialist at SPHERE IT & Office Support
January 1, 2021 - December 31, 2024
Text processing, data entry, and presentation creation in MS Office; image editing, logo design, video montage, and computer maintenance.
Logistics Research and Development Engineer at CPH Group
January 1, 2017 - Present
Develop automated optimization solutions, including AI-based routing algorithms, for transportation planning and management systems.
Student Job – Cyber Sphere IT & Office Support Specialist at Cyber Sphere IT & Office
January 1, 2022 - Present
Text processing, data entry, and presentation creation in MS Office; image editing, logo design, video montage, and computer maintenance.
Volunteer 3D Modeller & Level Designer at Self-initiated / Modding Team
January 1, 2022 - Present
Created hard-surface 3D models of industrial products and game assets at real-world scale; prepared UVs and high-quality PBR textures; integrated assets into mods with interactive experiences.
R&D Engineer – Logistics at CPH Group
January 1, 2017 - Present
Developed automated optimization solutions, including AI-based routing algorithms, for transportation planning and management systems.
Student Job – Cyber Sphere IT & Office Support Specialist at Sphere IT & Office Support
January 1, 2021 - December 31, 2024
Text processing, data entry, and presentation creation in MS Office; image editing, logo design, video montage, and computer maintenance.
Level Designer at Mods (Source Engine Modding Team)
January 1, 2022 - December 31, 2022
Voluntary level designer, created maps and levels using Source Engine; integrated assets in mods and interactive experiences; collaborated with a modding team to design optimized and immersive game content.
3D Modeler & Animator at Independent / Freelance
January 1, 2021 - Present
Created hard-surface 3D models of industrial products and game assets at real-world scale; designed optimized UVs and high-quality PBR textures; prepared geometry for LODs and real-time engine integration; produced cinematics, interior/exterior visuals; character creation with rigging and animation for first- and third-person scenes.

Education

State Engineer Degree in Transportation Engineering at National Higher School of Advanced Technologies (ENSTA)
January 1, 2022 - January 1, 2024
Preparatory Classes in Science and Technology at National Higher School of Public Works (ENSTP)
January 1, 2019 - January 1, 2021
Baccalaureate in Technical Mathematics – Mechanical Engineering at El Idrissi High School
January 11, 2030 - January 1, 2018
State Engineer Degree in Transportation Engineering at National Higher School of Advanced Technologies (ENSTA)
January 1, 2019 - January 1, 2021
Preparatory Classes in Science and Technology at National Higher School of Public Works (ENSTP)
January 1, 2018 - January 1, 2018
Baccalaureate in Technical Mathematics – Mechanical Engineering at El Idrissi High School
January 11, 2030 - January 1, 2018
State Engineer Degree in Transportation Engineering at National Higher School of Advanced Technologies (ENSTA)
January 1, 2019 - January 1, 2021
Preparatory Classes in Science and Technology at National Higher School of Public Works (ENSTP)
January 1, 2018 - January 1, 2018
Baccalaureate in Technical Mathematics – Mechanical Engineering at El Idrissi High School
January 1, 2018 - January 1, 2018
State Engineer Degree in Transportation Engineering at National Higher School of Advanced Technologies (ENSTA)
January 1, 2019 - January 1, 2021
Preparatory Classes in Science and Technology at National Higher School of Public Works (ENSTP)
January 1, 2018 - January 1, 2018
Baccalaureate in Technical Mathematics – Mechanical Engineering at El Idrissi High School
January 11, 2030 - February 4, 2026
State Engineer Degree in Transportation Engineering at National Higher School of Advanced Technologies (ENSTA)
January 1, 2019 - December 31, 2021
Preparatory Classes in Science and Technology at National Higher School of Public Work (ENSTP)
January 1, 2018 - December 31, 2018
Baccalaureate in Technical Mathematics – Mechanical Engineering at El Idrissi High School
January 1, 2018 - December 31, 2018
State Engineer Degree in Transportation Engineering at National Higher School of Advanced Technologies (ENSTA)
January 1, 2019 - December 31, 2021
Preparatory Classes in Science and Technology at National Higher School of Public Works (ENSTP)
January 1, 2018 - December 31, 2018
Baccalaureate in Technical Mathematics – Mechanical Engineering at El Idrissi High School
January 11, 2030 - February 17, 2026
State Engineer Degree in Transportation Engineering at National Higher School of Advanced Technologies (ENSTA)
January 1, 2019 - December 31, 2021
Preparatory Classes in Science and Technology at National School of Public Works (ENSTP)
January 1, 2018 - December 31, 2018
Baccalaureate in Technical Mathematics – Mechanical Engineering at El Idrissi High School
January 11, 2030 - February 17, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Manufacturing, Gaming, Education, Transportation & Logistics, Computers & Electronics, Professional Services