Hi there! I’m Amine, a 3D visualization artist with a strong passion for hard-surface modeling, character creation, and immersive game-ready assets. I love turning real-world references into polished visuals, with a focus on optimized UVs, PBR textures, and real-time engine integration. I thrive in collaborative settings, delivering cinematic showcases and interactive experiences that spark imagination.
I’ve been hands-on with Blender, Unreal Engine, Substance Painter, Photoshop, and a suite of tools to design, rig, and animate assets for both interior/exterior visuals and gameplay contexts. I enjoy working across disciplines—from asset creation to technical optimization—and continuously push for high-quality, scalable visuals.
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