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AMIRAH PATEL

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Available to hire

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Language

English
Fluent
Japanese
Intermediate
Malay
Intermediate

Work Experience

Concept Artist at Playable Worlds Inc.
June 1, 2024 - June 1, 2024
Conceptualized and illustrated characters, vehicles, and environments for a Unity-based multiplayer game, integrating knowledge of anatomy, materials, lighting, perspective, and composition to align with project goals. Authored and adapted comprehensive style guidelines, ensuring cohesive visual direction across diverse graphic styles. Produced detailed paints-overs and asset integration guides for outsourcing teams and 3D artists, ensuring quality and consistency.
Freelance Concept & Character Artist at Studio PonToCo
January 1, 2024 - Present
Designed 2D art assets, UI elements, and characters tailored to client specifications, leveraging composition, lighting, perspective, and texture mapping for immersive visuals. Developed mood paintings, color scripts, and storyboards, using empathy to support narrative elements that resonate with diverse audiences. Contributed to look development and marketing materials by applying color theory, form, shape language, and lighting principles. Produced short-term training outcomes by creating storyboards and concept art for animated episodes using Toon Boom Storyboard Pro.
Freelance Concept & Character Artist at Studio Ponto Co
January 1, 2024 - November 25, 2025
Designed 2D art assets, UI elements, and characters tailored to client specifications, leveraging expertise in composition, lighting, perspective, and texture mapping to create immersive visuals.
Junior Concept Artist at Samsung Research America Inc - World Link
March 1, 2023 - March 1, 2023
Produced reference imagery and concept art for immersive world-building projects; created original character and prop designs emphasizing anatomical accuracy, material rendering, and texture consistency to support concept development.
Junior Concept Artist at Samsung Research America in C-WorldLink
December 1, 2022 - March 1, 2023
Produced reference imagery and concept art including environment designs, spatial layouts, and set compositions to support immersive world-building projects. Created original character and prop designs emphasizing anatomical accuracy, material rendering, and texture consistency to meet design objectives while contributing to visual development both independently and collaboratively.
Concept Artist at Playable Worlds Inc.
November 1, 2022 - June 1, 2024
Conceptualized and illustrated characters, vehicles, and environments for a Unity-based multiplayer game, integrating knowledge of anatomy, materials, lighting, perspective, and composition to align with project goals. Authored and adapted comprehensive style guides to ensure cohesive visual direction across multiple graphic styles, from photoreal to stylized aesthetics, using color theory, form, and shape language. Produced detailed paint-overs, call-out sheets, and asset integration guides for outsourcing teams and 3D artists to maintain quality and consistency across deliverables. Applied knowledge of game development pipelines and 3D tools such as Blender, plus texturing workflows, to enhance asset production. Collaborated with art directors, game developers, and cross-functional teams in a fast-paced, deadline-driven environment.
Lead Concept Artist at Bellzi Inc.
November 1, 2022 - November 1, 2022
Directed look development for upcoming games, crafting textures, materials, UI asset creation, and geometric instances to define a stylized visual identity. Applied cinematic techniques in shot composition, lighting, and color to underpin authentic art direction.
Lead Concept Artist at Bellz InC.
March 1, 2022 - November 1, 2022
Directed look development for upcoming games, crafting textures, materials, UI asset creation, and geometric instances to define a stylized visual identity. Applied cinematic techniques including shot composition, lighting, and color theory to achieve visually striking art direction. Produced high-quality environment designs, hard-surface designs, creature concepts, matte paintings, and storyboards for multiple projects. Used 3D tools (Blender, Maya, ZBrush), digital illustration platforms (Photoshop, Procreate, Clip Studio Paint), and workflow tools (Jira, Trello) to improve collaboration and production efficiency. Collaborated in a team environment with strong understanding of the production pipeline to ensure efficient asset shipping and seamless integration into final builds.
Outsource Visual Development Artist & 2D Animator at Wizards of the Coast
October 1, 2019 - October 1, 2019
Illustrated key story moments and dynamic character action; designed detailed characters, armor, and props using anatomical rendering and material design. Produced reference imagery and concept art for environment design, layout, and set compositions to support immersive world-building projects.

Education

Bachelor of Fine Arts at Ringling College of Art & Design
January 1, 2018 - January 1, 2021
Bachelor of Fine Arts at Ringling College of Art & Design
January 1, 2018 - January 1, 2021

Qualifications

Open Water Diver Certification
January 11, 2030 - November 25, 2025
President's List (Ringling College of Art & Design)
January 1, 2021 - August 19, 2026
Spectrum’s 27th Publiction Featured Artist (Spectrum Fantastic Art)
January 1, 2020 - August 19, 2026
Lightbox Expo Featured Artist (Pasadena, CA)
January 1, 2020 - January 1, 2022
Most Outstanding Sophomore/Junior Award (Ringling College of Art & Design)
January 1, 2019 - January 1, 2020

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education