Versatile game-industry writer, editor, and narrative designer with experience in world building, transmedia, in-game text, marketing copy, cinematics, and voiceover development. I specialize in creating engaging, humorous narrative content and supporting episodic quest structures across mobile and MMO experiences. Collaborative team member and leader with extensive experience in narrative incubation, localization, quest/quest-text redesign, and mentoring junior writers and narrative designers. I’ve worked across major studios to deliver narrative scripts, cinematic rewrites, subtitles, item descriptions, and VO direction for global releases.

Abigail M. Manuel

Versatile game-industry writer, editor, and narrative designer with experience in world building, transmedia, in-game text, marketing copy, cinematics, and voiceover development. I specialize in creating engaging, humorous narrative content and supporting episodic quest structures across mobile and MMO experiences. Collaborative team member and leader with extensive experience in narrative incubation, localization, quest/quest-text redesign, and mentoring junior writers and narrative designers. I’ve worked across major studios to deliver narrative scripts, cinematic rewrites, subtitles, item descriptions, and VO direction for global releases.

Available to hire

Versatile game-industry writer, editor, and narrative designer with experience in world building, transmedia, in-game text, marketing copy, cinematics, and voiceover development. I specialize in creating engaging, humorous narrative content and supporting episodic quest structures across mobile and MMO experiences.

Collaborative team member and leader with extensive experience in narrative incubation, localization, quest/quest-text redesign, and mentoring junior writers and narrative designers. I’ve worked across major studios to deliver narrative scripts, cinematic rewrites, subtitles, item descriptions, and VO direction for global releases.

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Language

English
Advanced

Work Experience

Senior Narrative Designer at Blizzard Entertainment
January 1, 2022 - Present
Owns patch and expansion-zone narrative content as part of a narrative team. Writes scripts for cinematics, checks in with stakeholders, develops cultures, collaborates with artists, and directs VO sessions. Mentors junior designers and leads writers rooms.
Lead Narrative Designer / Writer at FunPlus
January 1, 2020 - January 1, 2022
Plotted overall narratives for several mobile games and scripted the first week of content. Evaluated, hired, and mentored junior writers, and developed characters and trailers.
Editor / Narrative Designer (Principle Narrative Designer / Other titles) at Amazon Games Studio / Lost Ark / Multiple projects
January 1, 2019 - January 1, 2020
Worked as an editor and narrative designer on Lost Ark and other listed narrative design roles.
Professor of English / Writing Tutor at Collin College/UT Dallas
January 1, 2019 - January 1, 2020
Professor of English and writing tutor (as listed under projects).
Lead Narrative Designer / Writer at Tactile Games
January 1, 2019 - January 1, 2020
Wrote humorous and compelling dialogue for a mobile title. Implemented quests and text in Unity. Mentored other designers and worked with leads to create episodic quests. Supervised junior writers and narrative designers.
Senior Writer / Narrative Designer at Bandai Namco
January 1, 2017 - January 1, 2019
Collaboratively localized, redesigned quests, rewrote cinematics, subtitles, item descriptions, and quest text to prepare the MMO for North American release.
Lead Writer and Game Designer at Robot Entertainment
January 1, 2015 - January 1, 2017
Supervised and executed all writing tasks for Orcs Must Die! Unchained. Wrote and edited in-game and website text as well as outgoing communication; oversaw voiceover recording and world building; designed characters, maps, and tutorials; and devised style and lore guides.
Writing Intern at Blizzard Entertainment
January 1, 2014 - January 1, 2015
Scripted trailers, edited scripts, and maintained/upheld lore documentation. Wrote in-game text and dialogue, penned/edited/outlined IP short stories, and collaborated with other writers.
Creative Writer at NCSoft
January 1, 2013 - January 1, 2014
Localized and revised quest dialogue, redesigned quests, and wrote scripts for cinematics. Co-led a team of 10 writers and facilitated group decisions around world building, lore, and naming conventions.

Education

ABD (Science Fiction) at UT Dallas
January 1, 2013 - January 1, 2015
MA (Creative Writing) at UT Dallas
January 1, 2014 - January 1, 2015
BA (Radio-TV-Film / ENGL TCU - Crit/Screenwriting) at TCU
January 1, 2012 - January 1, 2013

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment

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