Twine

2D Character Animation for a Mobile Game

Anastasiia
Published

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Project Overview

I created two looped 2D character animations for a mobile game using Spine 2D: an idle cycle and a walk cycle. The character and rig were provided, while my responsibility was to create and polish the animation.

My Contribution:

  • Created a natural idle animation with subtle breathing and body movement
  • Animated a looping walk cycle
  • Adjusted the timing, spacing, and movement of the character’s body parts
  • Refined arm and leg movement to improve balance and readability
  • Corrected layer order and visual issues during animation
  • Tested both animations to ensure clean and seamless loops

Tools: Spine 2D