2D Character Animation for a Mobile Game
Anastasiia
Published
0
Project Overview
I created two looped 2D character animations for a mobile game using Spine 2D: an idle cycle and a walk cycle. The character and rig were provided, while my responsibility was to create and polish the animation.
My Contribution:
- Created a natural idle animation with subtle breathing and body movement
- Animated a looping walk cycle
- Adjusted the timing, spacing, and movement of the character’s body parts
- Refined arm and leg movement to improve balance and readability
- Corrected layer order and visual issues during animation
- Tested both animations to ensure clean and seamless loops
Tools: Spine 2D