Project Overview I created two looped 2D character animations for a mobile game using Spine 2D: an idle cycle and a walk cycle. The character and rig were provided, while my responsibility was to create and polish the animation. My Contribution: Created a natural idle animation with subtle breathing and body movement Animated a looping walk cycle Adjusted the timing, spacing, and movement of the character’s body parts Refined arm and leg movement to improve balance and readability Corrected layer order and visual issues during animation Tested both animations to ensure clean and seamless loops Tools: Spine 2D
- 2D Animator
- Animator


