I am a sound designer and music composer with experience in game audio, from full-track composition to mixing and integration support. I bring a unique creative edge through my background in electronic music and hands-on experience in indie games. My workflow is fast, feedback-driven, and focused on high-quality execution. I am passionate about crafting immersive audio that supports storytelling and gameplay, and I enjoy collaborating closely with developers to bring creative visions to life.

Anastasija Rapoport

I am a sound designer and music composer with experience in game audio, from full-track composition to mixing and integration support. I bring a unique creative edge through my background in electronic music and hands-on experience in indie games. My workflow is fast, feedback-driven, and focused on high-quality execution. I am passionate about crafting immersive audio that supports storytelling and gameplay, and I enjoy collaborating closely with developers to bring creative visions to life.

Available to hire

I am a sound designer and music composer with experience in game audio, from full-track composition to mixing and integration support. I bring a unique creative edge through my background in electronic music and hands-on experience in indie games. My workflow is fast, feedback-driven, and focused on high-quality execution.

I am passionate about crafting immersive audio that supports storytelling and gameplay, and I enjoy collaborating closely with developers to bring creative visions to life.

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Experience Level

Expert
Expert
Expert
Expert
Expert

Language

English
Fluent
Lithuanian
Fluent

Work Experience

Music Composer
January 1, 2021 - Present
Composed original music and sound effects for indie video games, collaborating closely with developers to align audio with game narratives and themes. Managed the entire composition process, including writing melodies, creating soundscapes, and crafting specific themes for characters and scenes. Worked with orchestral, alternative orchestral, and cyberpunk styles to deliver immersive audio experiences. Used FL Studio for composing and sound design. Provided both music and sound effects to ensure cohesive audio for game environments. All current projects are in development, but client base and feedback are steadily growing, with consistently positive reviews from developers.
Music Producer
January 1, 2017 - December 31, 2022
Collaborated with an artist whose work garnered 20k streams across platforms, and contributed to several personal projects frequently featured on local radio, including PowerHitRadio. Managed the entire production process from start to finish, including mixing, mastering, arranging, and performing vocals. Used FL Studio as the primary production tool. Released tracks on small music record labels, focusing on house, R&B, and alternative house. Collaborated with other artists and performed live as a DJ, gaining exposure through interviews and live performances.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment