A seasoned Technical Director and game programmer based in Toronto.
With over a decade of experience, I’ve worked on various projects ranging from self-published indie games to larger studio collaborations. I enjoy leading teams, mentoring junior developers, and architecting systems in Unity and Unreal Engine to create immersive gameplay experiences.
I’m passionate about problem-solving and technological innovation in game development and training applications. Outside of work, I’m developing an in-house version control system with advanced features tailored for game development and AI projects. I’m always eager to collaborate, share knowledge, and learn from others in the industry.
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