I am a Colombian-American composer and flutist from the Bay Area with a Bachelor of Music degree in Composition. I have been working as a freelance musician for about 5 years and have had the opportunity to collaborate with many organizations or individuals to either perform or complete unique commissions for various projects or events. As a composer, I love writing electronic or electroacoustic pieces and experimenting with different sound worlds. I have worked as a composer, foley artist, and sound designer for several student video games, films, and animated shorts. Additionally, I have worked as a arranger and orchestrtor for the Beethoven Center of San Jose, California.

andreagg

I am a Colombian-American composer and flutist from the Bay Area with a Bachelor of Music degree in Composition. I have been working as a freelance musician for about 5 years and have had the opportunity to collaborate with many organizations or individuals to either perform or complete unique commissions for various projects or events. As a composer, I love writing electronic or electroacoustic pieces and experimenting with different sound worlds. I have worked as a composer, foley artist, and sound designer for several student video games, films, and animated shorts. Additionally, I have worked as a arranger and orchestrtor for the Beethoven Center of San Jose, California.

Available to hire

I am a Colombian-American composer and flutist from the Bay Area with a Bachelor of Music degree in Composition. I have been working as a freelance musician for about 5 years and have had the opportunity to collaborate with many organizations or individuals to either perform or complete unique commissions for various projects or events.

As a composer, I love writing electronic or electroacoustic pieces and experimenting with different sound worlds. I have worked as a composer, foley artist, and sound designer for several student video games, films, and animated shorts. Additionally, I have worked as a arranger and orchestrtor for the Beethoven Center of San Jose, California.

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Language

English
Fluent
Spanish; Castilian
Fluent

Work Experience

Add your work experience history here.

Education

Bachelor of Music, Composition at San Jose State University
March 10, 2024 - December 19, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Computers & Electronics, Media & Entertainment, Education, Life Sciences, Non-Profit Organization
    uniE603 Into the Void
    This piece was written for a project created during COVID-19, in 2020. The purpose of this project was to find another piece of art related to the pandemic, so I selected a painting (of the same name) by Dina D'Argo and wrote a solo piano piece to reflect what I saw and felt. Program used was Finale. music piano
    uniE603 Haunting Notes Title Screen
    This track was made for a video game called 'Haunting Notes,' created for a student BFA thesis at San Jose State University. For this project, I was a co-composer and was responsible for creating music for different rooms, levels of the game, the title and credit scene, and unique sound effects/jingles. The total amount of tracks made were about 7. The genre of this game was horror and the story was based around a carnival and a dollhouse. Software used to create this included Finale and ProTools. music soundtrack
    paper Downtown Soundscapes - "Polybuffer" & "Urban/Detrimental"

    These soundscapes utilize sampled sounds from Downtown San Jose. These were created as part of a project in the composition department of San Jose State University in which every student needed to make a different soundscape based on a “theme”, of which there were four for this project: Nature sounds, non-detrimental urban sounds, urban/detrimental sounds, and post-human. These soundscapes were
    made to be played outside in the Paseo de San Antonio for people to walk through.
    I was assigned the urban/detrimental category (detrimental being how impactful the sound source is to the environment), so I made the tracks using recordings and later processed them in softwares like SPEAR, Max, Pro Tools, and Logic. The first track, “Polybuffer,” is more story-oriented
    in that I wanted to show a progression of nature sounds being overwhelmed by industrial sounds, so I used samples of birds and sounds of the freeway, light rail sounds, and buses driving by. The second, “Urban/Detrimental,” was made of samples from buses, cars, honking, planes, etc. Which were then granulated and placed into a polybuffer and panned across speakers.

    Here is a link to both: https://www.twine.net/signin

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