André Taono Johansen
Hi, I’m André. I’m a Senior Unity / C Gameplay Engineer with a decade of experience shipping and maintaining commercial games across mobile, VR/XR, and PC.
About
Hi, I’m André. I’m a Senior Unity / C# Gameplay Engineer with a decade of experience shipping and maintaining commercial games across mobile, VR/XR, and PC. I specialize in gameplay programming, systems design, software architecture, and live operations, with a proven track record as a senior developer and technical lead delivering production‑ready Unity systems.
- 10 years' experience
- Joined February 2026
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
Work experience· 6 roles
Founded and operate a digital art business, owning technical and creative pipelines. Built automated asset-processing pipelines using .NET, batch scripting, and CLI tools like ffmpeg and ImageMagick.
Developed core Unity gameplay systems for an adventure/platform title, including dialogue systems, AI/pathfinding, and tooling; contributed to live mobile title monetization and feature A/B testing; produced production‑quality code.
Implemented core gameplay mechanics and prototype systems for a puzzle game in Unity; collaborated on game design, level design, and project management within a small multi‑disciplinary team; improved runtime performance with profiling and pipelines.
Education
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