Hi, I’m André. I’m a Senior Unity / C# Gameplay Engineer with a decade of experience shipping and maintaining commercial games across mobile, VR/XR, and PC. I specialize in gameplay programming, systems design, software architecture, and live operations, with a proven track record as a senior developer and technical lead delivering production‑ready Unity systems.

André Taono Johansen

Hi, I’m André. I’m a Senior Unity / C# Gameplay Engineer with a decade of experience shipping and maintaining commercial games across mobile, VR/XR, and PC. I specialize in gameplay programming, systems design, software architecture, and live operations, with a proven track record as a senior developer and technical lead delivering production‑ready Unity systems.

Available to hire

Hi, I’m André. I’m a Senior Unity / C# Gameplay Engineer with a decade of experience shipping and maintaining commercial games across mobile, VR/XR, and PC. I specialize in gameplay programming, systems design, software architecture, and live operations, with a proven track record as a senior developer and technical lead delivering production‑ready Unity systems.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Work Experience

Founder / Technical Generalist at Goblin Glade
January 1, 2024 - Present
Founded and operate a digital art business, owning technical and creative pipelines. Built automated asset-processing pipelines using .NET, batch scripting, and CLI tools like ffmpeg and ImageMagick.
Senior Game Programmer at Throughline Games
January 1, 2019 - January 1, 2020
Developed core Unity gameplay systems for an adventure/platform title, including dialogue systems, AI/pathfinding, and tooling; contributed to live mobile title monetization and feature A/B testing; produced production‑quality code.
Senior Game Programmer at KAPAW! Games
January 1, 2017 - January 1, 2018
Implemented core gameplay mechanics and prototype systems for a puzzle game in Unity; collaborated on game design, level design, and project management within a small multi‑disciplinary team; improved runtime performance with profiling and pipelines.
Lead Developer at Step In Books
January 1, 2014 - January 1, 2017
Developed key features for multi‑shipped mobile XR titles (Mur, Seven Minutes, WuWu & Co., Bellini); owned system architecture and code quality; led and mentored developers; coordinated programming, design, and art to deliver projects from concept to release.
Creative Lead at House on Fire
January 1, 2011 - January 1, 2014
Designed game concepts, levels, and art direction for mobile platformers; prototyped new game ideas; QA & VFX for The Silent Age HD adventure game.
Flash Developer at Dvine ApS
January 1, 2011 - January 1, 2014
Developed 10 mini‑games in ActionScript 3 for miniklub.dk using event‑driven architecture and MVC.

Education

M.S.c. IT - Media Technology and Games at IT University of Copenhagen
January 11, 2030 - February 13, 2026
B.Sc. Multimedia Design at Aalborg University Copenhagen
January 11, 2030 - February 13, 2026
Tiegen Business College at Tiegen Business College
January 11, 2030 - February 13, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more