Senior 3D Artist with a decade of experience creating high-end architectural visualizations and real-time interactive pipelines using Unreal Engine and modern 3D workflows. Known for delivering photoreal stills, cinematic animations, and immersive 360 experiences while mentoring teams and optimizing production efficiency.

Andy Prasetyo

Senior 3D Artist with a decade of experience creating high-end architectural visualizations and real-time interactive pipelines using Unreal Engine and modern 3D workflows. Known for delivering photoreal stills, cinematic animations, and immersive 360 experiences while mentoring teams and optimizing production efficiency.

Available to hire

Senior 3D Artist with a decade of experience creating high-end architectural visualizations and real-time interactive pipelines using Unreal Engine and modern 3D workflows. Known for delivering photoreal stills, cinematic animations, and immersive 360 experiences while mentoring teams and optimizing production efficiency.

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Language

English
Fluent
Indonesian
Fluent
Arabic
Beginner

Work Experience

Senior 3D Unreal Artist at PT A Paw Virtual Indonesia (VIRUMa)
July 1, 2024 - May 1, 2026
Created high-quality 3D models from scratch based on PDFs, CAD data, and reference images. Optimized UV mapping and adjusted texel density to prevent texture overlapping. Developed materials and configured lighting in Unreal Engine using the Lumen system. Generated and scattered realistic foliage and vegetation for environments. Developed interactive architectural and interior applications in Unreal Engine. Produced high-resolution still images, cinematic animations, and 360-degree panoramas, and built interactive 360 virtual tours for web deployment using 3D Vista. Generated 3D Gaussian Splatts using RealityScan and Postshot. Programmed Point of Interest (POI) blueprints and prepared systems for Windows application packaging. Edited cinematic animations in DaVinci Resolve (cutting, color grading, and sound integration) and performed post-processing and image retouching using Adobe Photoshop. Mentored and provided technical guidance to junior–mid 3D artists and managed 3D projects en
Senior 3D Artist at PT. Concepts Conveyed
October 1, 2023 - June 1, 2024
Produced high-quality still images for architects, interior designers, and property developers across the UK and US. Created highly detailed 3D furniture assets using 3ds Max. Directed camera placement and composition to highlight key architectural features and spatial design. Designed realistic lighting setups using Corona Lightmixer to evoke different moods for both interior and exterior scenes. Distributed vegetation using Forestpack following the client mood board. Performed post-processing and image retouching using Adobe Photoshop.
Senior 3D Artist at PT. Arsitea Interkreasi
July 1, 2022 - October 1, 2023
Created 3D modeling based on CAD data in 3ds Max and produced still imagery for residential projects using classic and semiclassic styles in 3ds Max and Corona Render. Developed realistic materials and lighting in 3ds Max and Corona Render. Ensured renders matched the mood board from designers/clients. Built model, shading, and texture templates to accelerate production and maintain consistency.
Self-Employed 3D Artist
September 1, 2018 - October 1, 2022
Managed end-to-end 3D modeling pipelines, engineering highly detailed bespoke assets from varied technical documents and CAD data. Designed advanced lighting scenarios and customized PBR material networks to deliver highly photoreal environments. Directed client review cycles, implementing precise architectural revisions to secure final approval on high-stakes deliverables. Delivered comprehensive visual packages including high-resolution still images, cinematic animations, and 360-degree panoramas for an international client base across the UK, Australia, and New Zealand.
Junior 3D Artist at Interior BP Production
August 1, 2017 - August 1, 2018
Translated complex CAD plans and reference imagery into detailed 3D geometry for interior spaces. Developed realistic interior shaders and established lighting rigs to match specific project mood boards. Collaborated with senior designers and clients to iterate visual drafts, ensuring final imagery met exact project specifications.
Junior 3D Artist at Are 3D Studio
June 1, 2016 - December 1, 2016
Modeled foundational 3D architectural assets from 2D CAD layouts and PDF blueprints. Assisted with setting up baseline interior lighting and sourced appropriate PBR textures aligned with design concepts. Executed minor revisions on interior and exterior renders based on direct client feedback and quality control reviews.

Education

Add your educational history here.

Qualifications

State of Art Academy - Mastering Unreal Engine for ArchViz
January 1, 2024 - January 1, 2025
Dviz Academy - Mastering Unreal Engine for ArchViz
January 1, 2024 - January 1, 2025
Learn V-Ray for 3ds Max - Leavn V-ray
January 1, 2016 - January 1, 2017
Photorealism with Chaos Corona Online Course - Chaos Corona
January 1, 2019 - January 1, 2020

Industry Experience

Real Estate & Construction, Media & Entertainment, Education