I’m a character animator based in the UK, focused on performance-driven keyframe work for series, commercials, and real-time pipelines. For the past 5-6 years I’ve worked mainly in Blender, covering scene prep, blocking, iterative notes, and final polish. I’m comfortable with tidy scene management, library linking, pose libraries, constraints, and light rig fixes when needed. I also use Maya and 3ds Max, and I understand engine requirements for Unity and Unreal, so my animation stays readable, efficient, and easy to integrate.
Recently I worked with A Productions, Bristol, contributing as an animator and sharing Blender know-how through tips, add-on suggestions, and short workflow guides. I collaborate smoothly with rigging, layout, and comp, give clear, actionable feedback, and adapt quickly to show styles and pace. I’m available for remote, hybrid, or on-site projects and happy to jump in where a hands-on, detail-focused animator can help the team move faster.
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Please go to my website to see my recent showeel and portfolio of feature work.
You can use filters in the Feature Work section to see the desired software, type of production, tools used, medium etc.
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