I’m Anita Quach, a 3D character animator based in Vancouver, BC, with production experience across 12 episodes of series television. I specialize in character performance, complex constraint work, and dialogue animation, and I enjoy bringing technical polish and authentic acting energy to every shot.

Anita Quach

I’m Anita Quach, a 3D character animator based in Vancouver, BC, with production experience across 12 episodes of series television. I specialize in character performance, complex constraint work, and dialogue animation, and I enjoy bringing technical polish and authentic acting energy to every shot.

Available to hire

I’m Anita Quach, a 3D character animator based in Vancouver, BC, with production experience across 12 episodes of series television. I specialize in character performance, complex constraint work, and dialogue animation, and I enjoy bringing technical polish and authentic acting energy to every shot.

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Language

English
Fluent
Vietnamese
Intermediate

Work Experience

Junior 3D Animator Intern at FY Studios
August 22, 2024 - August 10, 2025
Assisted in animating key scenes for an independent, short form, animated project. Contributed to the development of two main characters, a chicken and a cat, and its overall story flow. Had collaborated with the studio founder (and showrunner) to develop and execute a character defining shot for the lead chicken character. Delivered a layered performance that communicates three distinct emotional qualities: Care, playfulness, and curiosity. Developed strong iteration discipline, regularly bringing shots through multiple revision cycles to final approval.
CG Animator at Relish Studios
May 23, 2023 - October 23, 2023
-Animated character performances across a diverse cast (robot with wheel feet, human girl, ballerina elephant, eccentric emu, secondary birds) over 12 episodes, working from director’s animatics and storyboard breakdowns. -Set up layout and animated the first 1,272 frames of the series premiere (Mia and Codie: Hug Bug); consistently assigned technically complex constraint shots, including a hockey stick spin and hand-swap sequence in the “Team Work” episode (2:26). -Routinely delivered shots to polish on time or ahead of schedule; received client recognition when submitted shot was designated as the character reference for the rest of the production.

Education

Diploma of 3D Character Animation at Vancouver Institute of Media Arts
September 4, 2019 - September 4, 2020
Advanced Body Mechanics (Online Animation Training) at iAnimate Online Animation Training
January 1, 2023 - January 1, 2023
Acting Demo Masterclass at Michal Makarewicz
January 1, 2025 - January 1, 2025
Organic Facial Animation at LuP in House
January 1, 2026 - January 1, 2026
Acting for Feature Film at LuP in House
January 1, 2026 - January 1, 2026
Mentorship with Kevin Jackson at LuP in House
January 1, 2026 - January 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment
    Demoreel 2026

    Most updated Demo reel for 2026.

    Mia and Codie

    As a CG Animator on Mia and Codie, I animated character performances and action sequences based on storyboards and director feedback, ensuring the motion aligned with the show’s tone and narrative. I also assisted with layout tasks, helping to establish camera work, staging, and early shot blocking. Throughout production, I collaborated with the team using ShotGrid to manage shot assignments, track progress, and submit work for review. I worked closely with leads and supervisors to maintain consistency in animation style and to meet tight production deadlines.