Available to hire
I’m a 3D Generalist with a passion for creating vibrant, stylized worlds and characters. With over six years of experience, I take pride in my ability to handle the complete 3D pipeline, from sculpting to animation. My goal is to craft immersive experiences that resonate with users through interactive and engaging assets.
Experience Level
Work Experience
3D Generalist at Rock Paper Reality
April 1, 2022 - PresentCreated 3D characters, props, and environments for real-time and pre-rendered projects across mobile, AR, and VR. Developed high- and low-poly assets - sculpted, modeled, rigged, animated, and textured - across both stylized and realistic art directions. Optimized assets for Unity and mobile platforms using baked lighting, LODs, and custom shaders. Rigged and animated characters in Maya; implemented animations using Animator Controllers and Timeline.
Lead 3D Artist at 3rockAR
April 1, 2022 - October 26, 2025Created stylized 3D characters, assets, and animations for 40+ WebAR campaigns, optimized for mobile performance. Rigged and animated characters and props for interactive, browser-based AR experiences. Helped define visual standards and streamlined workflows for fast-paced AR production. Collaborated with designers and developers to ensure smooth integration and responsive interactions.
Education
Technical Artist Certificate at ELVTR
January 1, 2025 - December 31, 2025MSc, Computer Animation at University of Kent
September 1, 2015 - September 1, 2016BA (Hons), Fine Arts at University of Aberystwyth
September 1, 2010 - June 1, 2013Qualifications
Technical Artist Certificate
January 1, 2025 - December 31, 2025Industry Experience
Gaming, Media & Entertainment, Software & Internet
Experience Level
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