3D Models and Material Artist focused on real-time and VR-ready assets. I started in interior design and architectural visualization, then transitioned into 3D modeling and game-ready asset creation for engines like Unity and Unreal Engine 5.
I build clean, organized, production-ready workflows with strong topology, efficient UV mapping, baking, and real-time optimization. I create realistic PBR materials (Substance Painter/Designer), prepare assets for engine import, and collaborate through iterations and feedback while meeting strict deadlines.
Skills
Experience Level
Language
Work Experience
Education
Qualifications
Industry Experience
- A faucet system with multiple water modes: boiling, still filtered, and sparkling mineral water, complete with flexible hose and realistic steam simulation
- An induction hob with a built-in extractor hood, smoke simulation, and cooking interaction
- Smart lighting control, fireplace, curtains, roman blinds, TV — all interactive
- Lumen global illumination for photorealistic real-time lighting
What if you could walk through your future kitchen before a single tile is laid?
This is a fully interactive architectural visualization built in Unreal Engine 5 - not a render, not a video tour, but a real-time experience where you explore the space, interact with every element, and feel the design before it becomes reality.
In this walkthrough you’ll see:
The appliances shown are real products from real brands. The logos removed as this is not sponsored content. However, I can model any specific appliance accurately for your project, showing clients exactly how their chosen equipment looks and functions in the space - before purchase, before installation, before construction.
This is the future of interior presentation. Your clients don’t just see the design - they live it.
- High-poly sculpting in ZBrush
- PBR material creation in Substance Painter
- Low-poly modelling, lighting and photorealistic rendering in 3ds Max with Corona Renderer
Rock Crystal Rain Chandelier for the Timothy Oulton website.
A luxury lighting asset produced from start to finish, including:
Exterior and courtyard visualization for a multi-building residential complex, developed for a private commission. The project focused on presenting the overall living environment through detailed landscape design, communal amenities including playgrounds, sports areas, and pedestrian pathways.
The scenes were created in 3ds Max, using Forest Pack for realistic vegetation and landscape elements, and rendered with Corona Renderer to achieve natural daylight conditions and photorealistic results. Final image adjustments and compositing were completed in Adobe Photoshop.
This visualization presents a refined lounge space that blends classical elegance with leisurely sophistication, designed for both social interaction and relaxation.
The project focused on creating a photorealistic representation of the interior, highlighting the richness of materials, elegant furnishings, and carefully balanced lighting. The scene was modeled, textured, and rendered using 3ds Max with Corona Renderer, with final image refinement and compositing completed in Adobe Photoshop.
Francesco Molon Luxury Furniture Collection created for high-end interior visualization.
Furniture models were developed from manufacturer-provided CAD files, fully prepared in 3ds Max, with custom textures created in Photoshop using detailed UVW mapping.
Hire Anna Koksharova today
To get started post up your job and then invite Anna Koksharova to your job.