3D Models and Material Artist focused on real-time and VR-ready assets. I started in interior design and architectural visualization, then transitioned into 3D modeling and game-ready asset creation for engines like Unity and Unreal Engine 5. I build clean, organized, production-ready workflows with strong topology, efficient UV mapping, baking, and real-time optimization. I create realistic PBR materials (Substance Painter/Designer), prepare assets for engine import, and collaborate through iterations and feedback while meeting strict deadlines.

Anna Koksharova

PRO

3D Models and Material Artist focused on real-time and VR-ready assets. I started in interior design and architectural visualization, then transitioned into 3D modeling and game-ready asset creation for engines like Unity and Unreal Engine 5. I build clean, organized, production-ready workflows with strong topology, efficient UV mapping, baking, and real-time optimization. I create realistic PBR materials (Substance Painter/Designer), prepare assets for engine import, and collaborate through iterations and feedback while meeting strict deadlines.

Available to hire

3D Models and Material Artist focused on real-time and VR-ready assets. I started in interior design and architectural visualization, then transitioned into 3D modeling and game-ready asset creation for engines like Unity and Unreal Engine 5.

I build clean, organized, production-ready workflows with strong topology, efficient UV mapping, baking, and real-time optimization. I create realistic PBR materials (Substance Painter/Designer), prepare assets for engine import, and collaborate through iterations and feedback while meeting strict deadlines.

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Language

English
Fluent
Ukrainian
Fluent
Russian
Fluent
French
Beginner

Work Experience

Senior 3D Artist & VFX Artist at Big Real Virtual Film Academy
June 1, 2025 - Present
Delivered real-time VFX and character assets (MetaHuman) in Unreal Engine 5.6 as part of a multinational team of 10. Focused on real-time performance requirements and production standards for timely, pipeline-compliant delivery.
Freelance 3D Artist & Technical Artist at Self-Employed (UK, Remote & On-Site)
October 10, 2023 - Present
Developed modular 3D assets, props and environments for Unreal Engine, optimised for real-time performance. Created PBR materials, tiling textures and trim sheets in Substance Painter and Substance Designer; built clean topology and efficient UV layouts. Prepared and imported 3D assets into Unity for real-time project use. Delivered 25+ projects working independently from briefs and references, meeting agreed deadlines throughout.
Lead 3D Visualiser at Mirt
December 1, 2018 - October 1, 2022
Modeled 500+ hard-surface and modular assets based on designer sketches, references, and specifications, producing clean topology and production-ready UVs. Led a team of 3–5 artists, ensuring consistent modeling, texturing, and quality standards across concurrent projects under tight deadlines.
Interior Designer & 3D Visualiser at Various Design Studios (Kyiv)
September 1, 2008 - November 1, 2018
Modelled furniture, fittings, and environment assets. Built foundational skills in clean topology, UV mapping, and texturing to support high-quality asset production.

Education

MSc Technical Art & Visual Effects at Abertay University
January 1, 2024 - January 1, 2025
Bachelor's Degree in Design of Internal and External Environment at Admiral Makarov Shipbuilding University
January 1, 2003 - January 1, 2007
Bachelor's (Honours) in Project Management at Admiral Makarov Shipbuilding University
January 1, 2007 - January 1, 2008

Qualifications

C1 Advanced English Certificate (CEFR)
January 11, 2030 - August 5, 2026

Industry Experience

Media & Entertainment, Gaming, Education, Professional Services, Real Estate & Construction
    Interactive Kitchen

    What if you could walk through your future kitchen before a single tile is laid?

    This is a fully interactive architectural visualization built in Unreal Engine 5 - not a render, not a video tour, but a real-time experience where you explore the space, interact with every element, and feel the design before it becomes reality.

    In this walkthrough you’ll see:

    • A faucet system with multiple water modes: boiling, still filtered, and sparkling mineral water, complete with flexible hose and realistic steam simulation
    • An induction hob with a built-in extractor hood, smoke simulation, and cooking interaction
    • Smart lighting control, fireplace, curtains, roman blinds, TV — all interactive
    • Lumen global illumination for photorealistic real-time lighting

    The appliances shown are real products from real brands. The logos removed as this is not sponsored content. However, I can model any specific appliance accurately for your project, showing clients exactly how their chosen equipment looks and functions in the space - before purchase, before installation, before construction.

    This is the future of interior presentation. Your clients don’t just see the design - they live it.

    Rock Crystal Rain

    Rock Crystal Rain Chandelier for the Timothy Oulton website.

    A luxury lighting asset produced from start to finish, including:

    • High-poly sculpting in ZBrush
    • PBR material creation in Substance Painter
    • Low-poly modelling, lighting and photorealistic rendering in 3ds Max with Corona Renderer
    Urban Residential Development & Landscape

    Exterior and courtyard visualization for a multi-building residential complex, developed for a private commission. The project focused on presenting the overall living environment through detailed landscape design, communal amenities including playgrounds, sports areas, and pedestrian pathways.

    The scenes were created in 3ds Max, using Forest Pack for realistic vegetation and landscape elements, and rendered with Corona Renderer to achieve natural daylight conditions and photorealistic results. Final image adjustments and compositing were completed in Adobe Photoshop.

    Longe Space

    This visualization presents a refined lounge space that blends classical elegance with leisurely sophistication, designed for both social interaction and relaxation.

    The project focused on creating a photorealistic representation of the interior, highlighting the richness of materials, elegant furnishings, and carefully balanced lighting. The scene was modeled, textured, and rendered using 3ds Max with Corona Renderer, with final image refinement and compositing completed in Adobe Photoshop.

    Francesco Molon Luxury Furniture


    Francesco Molon Luxury Furniture Collection created for high-end interior visualization.
    Furniture models were developed from manufacturer-provided CAD files, fully prepared in 3ds Max, with custom textures created in Photoshop using detailed UVW mapping.

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