I am Anna Laura Zielinska, a Unity Developer and Designer with 8+ years of experience creating immersive interactive experiences, VR/AR/MR applications, and real-time simulations. I enjoy turning ideas into engaging systems and collaborating with multi-disciplinary teams to deliver prototypes and products. Recently I expanded into conversational AI and audio integration, earned a Conversational Design certificate, and won first place at the Barcelona XR SensAI Hackathon for an AI assistant integrating OpenAI GPT and Gemini APIs. I have a strong technical foundation in Unity/C#, Python, and Node.js, and I design character-driven interactions and multimodal audio-visual experiences across interactive platforms.

Anna Laura Zielinska

I am Anna Laura Zielinska, a Unity Developer and Designer with 8+ years of experience creating immersive interactive experiences, VR/AR/MR applications, and real-time simulations. I enjoy turning ideas into engaging systems and collaborating with multi-disciplinary teams to deliver prototypes and products. Recently I expanded into conversational AI and audio integration, earned a Conversational Design certificate, and won first place at the Barcelona XR SensAI Hackathon for an AI assistant integrating OpenAI GPT and Gemini APIs. I have a strong technical foundation in Unity/C#, Python, and Node.js, and I design character-driven interactions and multimodal audio-visual experiences across interactive platforms.

Available to hire

I am Anna Laura Zielinska, a Unity Developer and Designer with 8+ years of experience creating immersive interactive experiences, VR/AR/MR applications, and real-time simulations. I enjoy turning ideas into engaging systems and collaborating with multi-disciplinary teams to deliver prototypes and products.

Recently I expanded into conversational AI and audio integration, earned a Conversational Design certificate, and won first place at the Barcelona XR SensAI Hackathon for an AI assistant integrating OpenAI GPT and Gemini APIs. I have a strong technical foundation in Unity/C#, Python, and Node.js, and I design character-driven interactions and multimodal audio-visual experiences across interactive platforms.

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Language

English
Fluent

Work Experience

AI/Unity Developer & Product Lead at Fix It XR (SensAI Hack Barcelona – 1st Place)
November 1, 2025 - Present
Built an AI-powered mixed-reality assistant for Meta Quest 3, integrating conversational AI, voice control, and computer vision; implemented text-to-speech audio integration; delivered end-to-end Unity application with scene setup, UI, interaction logic, and performance optimization; designed prompt strategies for AI character behavior; integrated Roboflow for real-time object detection and classification; led a 5-person cross-functional team; produced technical documentation for future development and hand-off.
AI/ Unity Developer & Product Lead at Fix It XR
November 1, 2025 - November 1, 2025
Built an AI-powered mixed-reality assistant for Meta Quest 3, integrating conversational AI, voice control, and computer vision. Implemented text-to-speech audio integration and a complete Unity end-to-end application workflow with scene setup, UI, interaction logic, and performance optimization. Led a cross-functional team of five through rapid prototyping, debugging, and sprint execution, and delivered technical documentation for future development.
AI/ Unity Developer & Product Lead at Fix It XR (SensAI Hack Barcelona)
November 1, 2025 - November 1, 2025
Built an AI-powered mixed-reality assistant for Meta Quest 3, integrating conversational AI, voice control, and computer vision. Integrated OpenAI GPT and Gemini APIs for contextual, conversational responses with consistent character personality. Implemented text-to-speech audio integration, enabling voice-based player interaction. Built a complete Unity application end-to-end: scene setup, UI, interaction logic, and performance optimization. Designed prompt strategies to shape AI character behavior and ensure engaging, in-character responses. Integrated Roboflow computer vision for real-time object detection and classification. Led a cross-functional team of 5 through rapid prototyping, debugging, and sprint execution. Created technical documentation for future development and handoff.
Product Designer & Developer – AI-Powered Digital Twin Platform at Twin Labs.ai
May 1, 2024 - October 1, 2025
Designed and developed features for a B2B SaaS platform, including MARIA – an AI copilot with a conversational interface for gym, venue management, and event planning; implemented MARIA AI with data-driven decision support; applied prompt engineering to improve clarity, actionability, and tonal consistency; built front-end in React and Three.js for interactive 3D environments; created 3D scenes/assets with Blender and Unity; collaborated with remote engineering teams in Agile, delivering milestones on schedule.
Product Designer & Developer at Twin Labs.ai
May 1, 2024 - October 31, 2025
Designed and developed features for a B2B SaaS platform, including MARIA – an AI copilot with a conversational interface for gym, venue management, and event planning. Applied prompt engineering to optimize AI outputs for clarity and consistency; built front-end in React and Three.js for interactive 3D environments; created 3D assets and visualizations to support data-driven decision making.
Product Lead – AI-Powered Digital Twin Platform at Twin Labs.ai
May 1, 2024 - October 1, 2025
Designed and developed features for a B2B SaaS platform, including MARIA – an AI copilot with a conversational interface for gym, venue management, and event planning. Applied prompt engineering to optimize AI outputs for clarity, actionability, and tone consistency. Delivered front-end implementations in React/Three.js for interactive 3D environments and collaborated with remote engineering teams in an agile cycle.
Product Lead at Twin Labs.ai
May 1, 2024 - October 1, 2025
Designed and developed features for a B2B SaaS platform, including MAR IA – an AI copilot with a conversational interface for gym, venue management and event planning. Designed and implemented MAR IA, an AI copilot supporting data-driven decision making. Applied prompt engineering to optimize AI outputs for clarity, actionability, and consistency. Front-end implementations in React and Three.js for interactive 3D environments. Created 3D scenes, assets, and digital twin visualizations using Blender and Unity. Collaborated with remote engineering team in an agile environment, delivering project milestones on schedule.
Senior Product Designer – AR Health Care Platform at Strollll
November 1, 2021 - November 1, 2023
Designed interactive AR experiences for Microsoft HoloLens 2 and Magic Leap with multimodal audio, visual, and haptic feedback; created multimodal interaction patterns; engineered engaging, character-driven therapeutic gamified experiences (basketball, puzzles, boxing); implemented audio-visual guidance systems for real-time feedback and engagement; worked remotely with distributed clinical and engineering teams within Agile cycles.
Senior Product Designer at AR Healthcare Platform Stro ll
November 1, 2021 - November 30, 2023
Designed interactive AR experiences for Microsoft HoloLens 2 and Magic Leap with multi-modal audio, visual feedback, and haptic responses. Created engaging, character-driven therapeutic game experiences (basketball, puzzles, boxing), and implemented audio-visual guidance systems for real-time user feedback. Collaborated remotely with clinical and engineering teams across agile cycles.
Senior Product Designer – AR Healthcare Platform at Stroll
November 1, 2021 - November 1, 2023
Designed immersive AR experiences for Microsoft HoloLens 2 and Magic Leap with multimodal audio, visual, and haptic feedback. Created engaging, character-driven therapeutic experiences (basketball, puzzles, boxing). Implemented audio-visual guidance systems for real-time user feedback and engagement. Worked remotely with distributed clinical and engineering teams across agile development cycles.
Senior Product Designer at Strolll (AR Healthcare Platform)
November 1, 2021 - November 1, 2023
Designed interactive AR experiences for Microsoft HoloLens 2 and Magic Leap platforms with multimodal audio, visual, and haptic feedback. Designed multimodal interaction patterns integrating audio cues, visual feedback, and haptic responses. Created engaging, character-driven therapeutic game experiences (basketball, puzzles, boxing). Implemented audio-visual guidance systems for real-time user feedback and engagement. Worked remotely with distributed clinical and engineering teams throughout agile development cycles.
Junior/Mid Product Designer – VR Training Platform at FundamentalVR
November 1, 2018 - November 1, 2021
Developed VR surgical training simulations with integrated audio, haptic feedback, and interactive environments using Unity/C#; built VR environments with audio feedback and haptic integration (3D Systems Touch); directed sound design and voice-over recording for immersive training experiences; created CollaborationVR – a multi-user platform for real-time interaction in shared virtual spaces; produced technical documentation and managed team workflows in Agile.
Junior/Mid Product Designer at VR Training Platform FundamentalVR
November 1, 2018 - November 30, 2021
Developed VR surgical training simulations with integrated audio, haptic feedback, and interactive environments using Unity/C#. Built end-to-end VR scenes, directed sound design and voice-over, and contributed to a multi-user collaborative VR experience to enable real-time interaction for training scenarios.
Junior/Mid Product Designer at FundamentalVR
November 1, 2018 - November 1, 2021
Developed VR surgical training simulations with integrated audio, haptic feedback, and interactive environments using Unity/C#. Collaborated with surgeons and 3D specialists to deliver immersive medical training experiences; created collaboration VR features and produced platform documentation for future development.
Junior/Mid Product Designer – VR Training Platform at VR Training Platform Fundamentals
November 1, 2018 - November 1, 2021
Developed VR surgical training simulations with integrated audio, haptic feedback, and interactive environments using Unity. Built interactive VR environments in Unity / C# with audio feedback and haptic integration (3D Systems Touch). Directed sound design and voice over recording for immersive training experiences. Created CollaborationVR – a multi-user platform enabling real-time player interaction in shared virtual spaces. Produced technical documentation for platform functionality and future development. Managed team workflows and delivery timelines in an agile environment.
Junior Unity Developer & Simulation Artist at Touch Surgery (Medtronic)
March 1, 2017 - November 1, 2018
Built VR/AR applications for iOS, Android, and VR platforms. Created prototypes, integrated assets, and collaborated with surgeons and 3D specialists to deliver interactive medical training experiences.
Junior Unity Developer & Simulation Artist at Medtronic
March 1, 2017 - November 1, 2018
Built VR/AR applications in Unity for iOS, Android, and VR platforms. Created prototypes, integrated assets, and collaborated with surgeons and 3D specialists to deliver interactive medical training experiences.

Education

PhD Candidate in Human-Computer Interaction at University of Strathclyde, Department of Computer Science
January 1, 2023 - January 1, 2024
MA in 3D Animation at Buckinghamshire New University, School of Creative & Digital Industries
January 1, 2016 - January 1, 2018
BSc in Computer Graphics, Vision & Games at Aberystwyth University, Department of Computer Science
January 1, 2013 - January 1, 2016
PhD Candidate at University of Strathclyde
January 1, 2023 - January 1, 2024
MA – 3D Animation at Buckinghamshire New University
January 1, 2016 - January 1, 2018
BSc – Computer Graphics, Vision & Games at Aberystwyth University
January 1, 2013 - January 1, 2016
PhD Candidate – Human-Computer Interaction at University of Strathclyde
January 1, 2023 - December 31, 2024
MA – 3D Animation at Buckinghamshire New University, School of Creative & Digital Industries
January 1, 2016 - December 31, 2018
BSc – Computer Graphics, Vision & Games at Aberystwyth University, Department of Computer Science
January 1, 2013 - December 31, 2016
PhD Candidate – Human-Computer Interaction at University of Strathclyde, Department of Computer Science
January 1, 2023 - February 3, 2026
MA – 3D Animation at Buckinghamshire New University, School of Creative & Digital Industries
January 1, 2016 - January 1, 2018
BSc – Computer Graphics, Vision & Games at Aberystwyth University, Department of Computer Science
January 1, 2013 - January 1, 2016

Qualifications

Introduction to Conversation Design Certificate
January 1, 2026 - February 3, 2026
1st Place – SensAI Hack Barcelona (AI with Passthrough Camera Access category)
November 1, 2025 - February 3, 2026
Google AI Essentials Certification
January 1, 2025 - February 3, 2026
XR Foundations & Prototyping Bootcamp – High Honors
June 1, 2024 - February 3, 2026
Foundations of AR – Meta
December 1, 2023 - February 3, 2026
Medical AR Summer School – Balgrist University Hospital
January 1, 2021 - February 3, 2026
Introduction to Conversation Design Certificate
January 1, 2026 - January 1, 2026
1st Place – SensAI Hack Barcelona (AI with Passthrough Camera Access category)
November 1, 2025 - November 1, 2025
Google AI Essentials Certification
January 1, 2025 - January 1, 2025
XR Foundations & Prototyping Bootcamp – High Honors
June 1, 2024 - June 1, 2024
Foundations of AR – Meta
December 1, 2023 - December 1, 2023
Medical AR Summer School – Balgrist University Hospital
January 1, 2021 - January 1, 2021
Finalist – 9th BC Women’s Love Lab Colloquium
January 1, 2016 - January 1, 2016
Introduction to Conversation Design
January 1, 2026 - February 3, 2026
Google AI Essentials Certification
January 1, 2025 - February 3, 2026
XR Foundations & Prototyping Bootcamp – High Honors
June 1, 2024 - February 3, 2026
Foundations of AR – Meta
December 1, 2023 - February 3, 2026
AR Summer School – Balgrist University Hospital (Medical AR)
July 1, 2021 - February 3, 2026
Introduction to Conversation Design Certificate
January 1, 2026 - February 3, 2026
Google AI Essentials Certification
January 1, 2025 - February 3, 2026
XR Foundations & Prototyping Bootcamp – High Honors
June 1, 2024 - February 3, 2026
Foundations of AR – Meta
December 1, 2023 - February 3, 2026
Unity Medical Visualization: Preparation and Design – LinkedIn Learning
January 11, 2030 - February 3, 2026
Living with Dementia – Johns Hopkins University
January 11, 2030 - February 3, 2026
Medical AR Summer School – Balgrist University Hospital
January 1, 2021 - February 3, 2026
World’s First AR Glasses Software for Parkinson’s Patients – Strollll
January 11, 2030 - February 3, 2026

Industry Experience

Media & Entertainment, Healthcare, Education, Software & Internet, Gaming, Professional Services