I am a senior computer animator with 18+ years of experience delivering high-impact, creative content for global brands including Microsoft, Ford, Capital One and Xbox. I excel in leading end-to-end production, from concept through to delivery, across both 2D and 3D animation, graphics, and illustration. My work spans international creative agencies, games studios, and independent production houses, with hands-on experience in AI-assisted workflows, mentoring teams, and maintaining quality across time zones.
I thrive on collaborative projects and enjoy mentoring junior creatives, refining visual storytelling, and delivering compelling motion design for TV, web, and interactive media. My approach blends strong art direction with practical production know-how to ensure creative ideas are realized efficiently and at the highest standard.
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My latest showreel showing a collection of animation projects I have worked on the last 15+ years while working with international advertising agencies (H&P, PureRed and ITG) and games studio (Gusto Games).
I had the opportunity to be involved in all kinds of animation and often in multiple other stages of the process, from concepts and storyboards to editing and tech QA. Working across a variety of campaigns and visual styles, I collaborated with talented creative teams to help bring ideas from initial concept through to final delivery.
All work featured is presented for portfolio purposes and remains the property of its respective clients and studios.
Software used: After Effects, Illustrator, Photoshop, Premiere Pro, Blender, 3DS Max, Moho, Figma, InDesign, Dreamweaver, Procreate, Audition.
“Baqir” character model by Leo Ogawa Lillrank and rig by Pierrick Picaut.
Music: “Dirty Streets” by Dagored
For more work visit www.annamations.com
My latest showreel showing a collection of projects I have worked on the last 10+ years while working with international advertising agencies (H&P, PureRed and ITG).
I had the opportunity to be involved in all kinds of animation and often in multiple other stages of the process, from concepts and storyboards to editing and tech QA. Working across a variety of campaigns and visual styles, I collaborated with talented creative teams to help bring ideas from initial concept through to final delivery.
All work featured is presented for portfolio purposes and remains the property of its respective clients and studios.
Software used: After Effects, Illustrator, Photoshop, Premiere Pro, Blender, Moho, Figma, InDesign, Dreamweaver, Procreate, Audition.
Music: “Harlem Heat” by Dagored
For more work visit www.annamations.com
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