Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Language
English
Fluent
Spanish; Castilian
Fluent
Work Experience
Principal Sound Designer at AK-Xolotl / Altered Alma
January 1, 2024 - PresentDesigned and implemented immersive audio elements for AK-Xolotl and Altered Alma using FMOD within Unity Engine (including character sounds, effects, UI, and environment). Built complex audio systems with real-time parameter controls, dynamic mixing, and event-driven logic. Created cinematic soundscapes for narrative and marketing content. Collaborated with cross-functional teams (VFX, narrative, gameplay) to ensure immersive audio experiences. Refined and integrated audio assets with gameplay and narrative.
Principal Sound Designer (AAA) at Broken Bird Games
January 1, 2022 - December 31, 2022Lead audio design for AAA project; designed and implemented all in-game audio elements using FMOD within Unity; cross-functional collaboration with design and animation teams; built immersive soundscapes for ships, weapons, environments, UI, and cinematic sequences.
Principal Sound Designer at LU TO – Broken Bird Games
January 1, 2022 - December 31, 2022Principal Sound Designer for AAA title; created and integrated dynamic audio assets across gameplay and cinematics; optimized with Wwise within Unity Engine; collaborated across teams.
Senior Sound Designer at Star Citizen & Squadron 42 (Cloud Imperium Games)
January 1, 2025 - January 1, 2025Senior Sound Designer for Star Citizen and Squadron 42; created cinematic audio environments, voiceover integration, dialog editing, asset creation; collaborated with FX and narrative teams; ensured immersive audio across PC builds.
Freelance - Sound Designer / Audio Engineer / Composer at Self-Employed
January 1, 2016 - December 31, 2024Created and implemented audio content for linear and interactive projects; edited, processed, and integrated voice overs; composed and edited music; collaborated with clients including Warner Bros., Equita Re Media, independent filmmakers; built immersive audio systems in Wwise and Unity; produced audio for games and film assets.
Education
Higher Technician Diploma in Mixing and Mastering – Dolby Atmos, Surround 7.1 & 5.1 at Dolby Atmos / Avid Pro Tools Certified Training
January 1, 2021 - December 31, 2022Bachelor’s Degree in Performance – Modern Music at Universidad Alfonso X el Sabio – Madrid, Spain
January 1, 2016 - December 31, 2019Bachelor’s Degree in Contemporary Music Composition at Universidad Rey Juan Carlos – Madrid, Spain
January 1, 2014 - December 31, 2018Higher Technician Diploma in Mixing and Mastering at Dolby Atmos
January 1, 2021 - January 1, 2022Bootcamp in Music for Video Games – Sound Design, Game Design & Interactive Audio at Wise ENTI-UB, University of Barcelona
January 1, 2021 - January 1, 2021Bachelor's Degree in Modern Music at Universidad Alfonso X El Sabio
January 1, 2016 - January 1, 2019Bachelor's Degree in Contemporary Music Composition at Universidad Rey Juan Carlos
January 1, 2014 - January 1, 2018Qualifications
Avid / Pro Tools Certified Training
January 1, 2021 - December 31, 2022Dolby Atmos Mixing and Mastering
January 1, 2021 - December 31, 2022Pro Tools Certified Training
January 1, 2021 - January 1, 2022Dolby Atmos Certification
January 1, 2021 - January 1, 2022Industry Experience
Gaming, Media & Entertainment, Software & Internet, Education, Professional Services
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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